pub enum GameRuntime {
Dcs(DcsRuntime),
}Variants§
Dcs(DcsRuntime)
Trait Implementations§
Source§impl Clone for GameRuntime
impl Clone for GameRuntime
Source§fn clone(&self) -> GameRuntime
fn clone(&self) -> GameRuntime
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameRuntime
impl Debug for GameRuntime
Source§impl<'de> Deserialize<'de> for GameRuntime
impl<'de> Deserialize<'de> for GameRuntime
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for GameRuntime
impl PartialEq for GameRuntime
Source§impl Serialize for GameRuntime
impl Serialize for GameRuntime
impl StructuralPartialEq for GameRuntime
Auto Trait Implementations§
impl Freeze for GameRuntime
impl RefUnwindSafe for GameRuntime
impl Send for GameRuntime
impl Sync for GameRuntime
impl Unpin for GameRuntime
impl UnsafeUnpin for GameRuntime
impl UnwindSafe for GameRuntime
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more