Structs§
- Client
- The main client structure handling datagram communication, participant management, and input (step) prediction.
- Generic
Octet Step - Host
- The main host structure managing game logic and client connections.
- Host
Connection Id - Identifier for a host connection.
- Joined
Data - Sample
Game - Sample
Game State - Sample
State - Wrapped
Octet Step
Enums§
- Client
Error - Datagram
Chunker Error - Represents errors that can occur while chunking datagrams.
- Error
Level - Host
Error - Host
Logic Error - Nimble
Layer Error - Sample
Step - Step
Traits§
- Assent
Callback - A trait representing callbacks for the
Assent
simulation. - Error
Level Provider - Game
Callbacks - Game
State Provider - Rectify
Callback - A callback trait that allows a game to handle the event when the authoritative state
- Rectify
Callbacks - Seer
Callback