Struct nimble_rust::host_to_client::GameStatePart
source · pub struct GameStatePart {
pub blob_stream_command: SenderToReceiverFrontCommands,
}
Fields§
§blob_stream_command: SenderToReceiverFrontCommands
Trait Implementations§
source§impl Debug for GameStatePart
impl Debug for GameStatePart
source§impl PartialEq for GameStatePart
impl PartialEq for GameStatePart
impl StructuralPartialEq for GameStatePart
Auto Trait Implementations§
impl Freeze for GameStatePart
impl RefUnwindSafe for GameStatePart
impl Send for GameStatePart
impl Sync for GameStatePart
impl Unpin for GameStatePart
impl UnwindSafe for GameStatePart
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more