Struct nimble_rectify::Rectify
source · pub struct Rectify<Game: AssentCallback<StepT> + SeerCallback<StepT> + RectifyCallback, StepT> { /* private fields */ }
Expand description
Implementations§
source§impl<Game: AssentCallback<StepT> + SeerCallback<StepT> + RectifyCallback, StepT> Rectify<Game, StepT>
impl<Game: AssentCallback<StepT> + SeerCallback<StepT> + RectifyCallback, StepT> Rectify<Game, StepT>
Trait Implementations§
source§impl<Game: Debug + AssentCallback<StepT> + SeerCallback<StepT> + RectifyCallback, StepT: Debug> Debug for Rectify<Game, StepT>
impl<Game: Debug + AssentCallback<StepT> + SeerCallback<StepT> + RectifyCallback, StepT: Debug> Debug for Rectify<Game, StepT>
source§impl<Game: AssentCallback<StepT> + SeerCallback<StepT> + RectifyCallback, StepT> Default for Rectify<Game, StepT>
impl<Game: AssentCallback<StepT> + SeerCallback<StepT> + RectifyCallback, StepT> Default for Rectify<Game, StepT>
Auto Trait Implementations§
impl<Game, StepT> Freeze for Rectify<Game, StepT>
impl<Game, StepT> RefUnwindSafe for Rectify<Game, StepT>where
Game: RefUnwindSafe,
StepT: RefUnwindSafe,
impl<Game, StepT> Send for Rectify<Game, StepT>
impl<Game, StepT> Sync for Rectify<Game, StepT>
impl<Game, StepT> Unpin for Rectify<Game, StepT>
impl<Game, StepT> UnwindSafe for Rectify<Game, StepT>where
Game: UnwindSafe,
StepT: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more