pub struct GameStepResponseHeader {
pub connection_buffer_count: u8,
pub delta_buffer: i8,
pub last_step_received_from_client: u32,
}
Fields§
§connection_buffer_count: u8
§delta_buffer: i8
§last_step_received_from_client: u32
Implementations§
source§impl GameStepResponseHeader
impl GameStepResponseHeader
pub fn to_stream(&self, stream: &mut impl WriteOctetStream) -> Result<()>
pub fn from_stream(stream: &mut impl ReadOctetStream) -> Result<Self>
Trait Implementations§
source§impl Debug for GameStepResponseHeader
impl Debug for GameStepResponseHeader
source§impl PartialEq for GameStepResponseHeader
impl PartialEq for GameStepResponseHeader
impl StructuralPartialEq for GameStepResponseHeader
Auto Trait Implementations§
impl Freeze for GameStepResponseHeader
impl RefUnwindSafe for GameStepResponseHeader
impl Send for GameStepResponseHeader
impl Sync for GameStepResponseHeader
impl Unpin for GameStepResponseHeader
impl UnwindSafe for GameStepResponseHeader
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more