pub struct NewGameBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> NewGameBuilder<S>
impl<S: State> NewGameBuilder<S>
Sourcepub async fn build(self) -> Result<NewGame>where
S: IsComplete,
pub async fn build(self) -> Result<NewGame>where
S: IsComplete,
Finishes building and performs the requested action.
Sourcepub fn password(
self,
value: impl Into<Password>,
) -> NewGameBuilder<SetPassword<S>>where
S::Password: IsUnset,
pub fn password(
self,
value: impl Into<Password>,
) -> NewGameBuilder<SetPassword<S>>where
S::Password: IsUnset,
Sourcepub fn maybe_password(
self,
value: Option<impl Into<Password>>,
) -> NewGameBuilder<SetPassword<S>>where
S::Password: IsUnset,
pub fn maybe_password(
self,
value: Option<impl Into<Password>>,
) -> NewGameBuilder<SetPassword<S>>where
S::Password: IsUnset,
Sourcepub fn description(
self,
value: impl Into<String>,
) -> NewGameBuilder<SetDescription<S>>where
S::Description: IsUnset,
pub fn description(
self,
value: impl Into<String>,
) -> NewGameBuilder<SetDescription<S>>where
S::Description: IsUnset,
Sourcepub fn maybe_description(
self,
value: Option<impl Into<String>>,
) -> NewGameBuilder<SetDescription<S>>where
S::Description: IsUnset,
pub fn maybe_description(
self,
value: Option<impl Into<String>>,
) -> NewGameBuilder<SetDescription<S>>where
S::Description: IsUnset,
Sourcepub fn round_duration(
self,
value: impl Into<RoundDuration>,
) -> NewGameBuilder<SetRoundDuration<S>>where
S::RoundDuration: IsUnset,
pub fn round_duration(
self,
value: impl Into<RoundDuration>,
) -> NewGameBuilder<SetRoundDuration<S>>where
S::RoundDuration: IsUnset,
Sourcepub fn maybe_round_duration(
self,
value: Option<impl Into<RoundDuration>>,
) -> NewGameBuilder<SetRoundDuration<S>>where
S::RoundDuration: IsUnset,
pub fn maybe_round_duration(
self,
value: Option<impl Into<RoundDuration>>,
) -> NewGameBuilder<SetRoundDuration<S>>where
S::RoundDuration: IsUnset,
Sourcepub fn server_version(
self,
value: impl Into<db_Version>,
) -> NewGameBuilder<SetServerVersion<S>>where
S::ServerVersion: IsUnset,
pub fn server_version(
self,
value: impl Into<db_Version>,
) -> NewGameBuilder<SetServerVersion<S>>where
S::ServerVersion: IsUnset,
Required.
Sourcepub fn created_by(self, value: UserId) -> NewGameBuilder<SetCreatedBy<S>>where
S::CreatedBy: IsUnset,
pub fn created_by(self, value: UserId) -> NewGameBuilder<SetCreatedBy<S>>where
S::CreatedBy: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for NewGameBuilder<S>
impl<S> RefUnwindSafe for NewGameBuilder<S>
impl<S> Send for NewGameBuilder<S>
impl<S> Sync for NewGameBuilder<S>
impl<S> Unpin for NewGameBuilder<S>
impl<S> UnsafeUnpin for NewGameBuilder<S>
impl<S> UnwindSafe for NewGameBuilder<S>
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