pub struct Database(/* private fields */);Implementations§
Source§impl Database
impl Database
pub async fn new(url: &str) -> Result<Self>
pub fn blocking(&self) -> BlockingDatabase
pub async fn count_games(&self) -> Result<i64>
pub async fn count_games_by_user(&self, id: impl Into<PlayerId>) -> Result<i64>
pub async fn count_games_by_user_id(&self, id: impl Into<UserId>) -> Result<i64>
pub async fn create_game(&self, new: NewGame) -> Result<usize>
pub async fn create_user(&self, new: NewUser) -> Result<usize>
pub async fn delete_game(&self, id: impl Into<GameId>) -> Result<usize>
pub async fn delete_games<I>(&self, games: I) -> Result<usize>where
I: IntoIterator<Item = GameId>,
pub async fn game_exists(&self, id: impl Into<GameId>) -> Result<bool>
pub async fn get_game(&self, id: impl Into<GameId>) -> Result<Game>
pub async fn get_game_creator(&self, id: impl Into<GameId>) -> Result<PlayerId>
pub async fn get_game_ids(&self) -> Result<Vec<GameId>>
pub async fn get_game_password( &self, id: impl Into<GameId>, ) -> Result<Option<HashedPassword>>
pub async fn get_game_round_duration( &self, id: impl Into<GameId>, ) -> Result<Option<Duration>>
pub async fn get_game_with_blob( &self, id: impl Into<GameId>, ) -> Result<GameWithBlob>
pub async fn get_games(&self) -> Result<Vec<Game>>
pub async fn get_games_with_blob(&self) -> Result<Vec<GameWithBlob>>
pub async fn get_user(&self, id: impl Into<PlayerId>) -> Result<User>
pub async fn get_user_by_id(&self, id: impl Into<UserId>) -> Result<User>
pub async fn get_user_id(&self, id: impl Into<PlayerId>) -> Result<UserId>
pub async fn get_user_player_id( &self, id: impl Into<UserId>, ) -> Result<PlayerId>
pub async fn update_game_blob( &self, id: impl Into<GameId>, blob: Vec<u8>, ) -> Result<usize>
pub async fn user_exists(&self, id: impl Into<PlayerId>) -> Result<bool>
pub async fn verify_game_password( &self, id: impl Into<GameId>, password: Option<Password>, ) -> Result<bool>
pub async fn was_game_created_by( &self, game_id: impl Into<GameId>, player_id: impl Into<PlayerId>, ) -> Result<bool>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Database
impl !RefUnwindSafe for Database
impl Send for Database
impl Sync for Database
impl Unpin for Database
impl UnsafeUnpin for Database
impl !UnwindSafe for Database
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