pub struct GetPlayerMilitaryResponse(pub Military);Tuple Fields§
§0: MilitaryMethods from Deref<Target = Military>§
pub fn collapse_armies(&mut self)
pub fn collapse_armies_in<K>(&mut self, key: K)where
K: ContinentKey,
Sourcepub fn intersection<K, I>(&self, keys: I) -> Result<Military, Error>where
K: ContinentKey,
I: IntoIterator<Item = K>,
pub fn intersection<K, I>(&self, keys: I) -> Result<Military, Error>where
K: ContinentKey,
I: IntoIterator<Item = K>,
Creates a new instance containing only entries related to a given set of coords.
pub fn army(&self, id: ArmyId) -> Result<&Army, Error>
pub fn armies(&self) -> impl Iterator<Item = &Army>
pub fn count_armies(&self) -> usize
pub fn armies_at<K>(&self, key: K) -> &[Army]where
K: ContinentKey,
pub fn count_armies_at<K>(&self, key: K) -> usizewhere
K: ContinentKey,
pub fn idle_armies_at<K>(&self, key: K) -> impl Iterator<Item = &Army>where
K: ContinentKey,
pub fn armies_of<R>(&self, owner: R) -> impl Iterator<Item = &Army>
pub fn personnel(&self, id: ArmyId) -> Result<&ArmyPersonnel, Error>
pub fn personnel_of<R>(&self, owner: R) -> impl Iterator<Item = &ArmyPersonnel>
pub fn fold_personnel_of<R>(&self, owner: R) -> ArmyPersonnel
pub fn idle_personnel_at<K>(
&self,
key: K,
) -> impl Iterator<Item = &ArmyPersonnel>where
K: ContinentKey,
pub fn fold_idle_personnel_at<K>(&self, key: K) -> ArmyPersonnelwhere
K: ContinentKey,
pub fn squads(&self, id: ArmyId) -> Result<Vec<Squad>, Error>
pub fn idle_squads_at<K>(&self, key: K) -> Vec<Squad>where
K: ContinentKey,
pub fn maneuver(&self, id: ManeuverId) -> Result<&Maneuver, Error>
pub fn maneuvers(&self) -> impl Iterator<Item = &Maneuver>
Sourcepub fn maneuvers_at(&self, coord: Coord) -> impl Iterator<Item = &Maneuver>
pub fn maneuvers_at(&self, coord: Coord) -> impl Iterator<Item = &Maneuver>
Find all maneuvers whose origin or destination matches the specified coord.
pub fn score_of<R>(&self, owner: R) -> Score
pub fn maintenance_of<R>(&self, owner: R) -> Maintenance
pub fn power_of<R>(&self, owner: R) -> Power
pub fn attack_of<R>(&self, owner: R) -> AttackPower
pub fn defense_of<R>(&self, owner: R) -> DefensePower
Trait Implementations§
Source§impl Clone for GetPlayerMilitaryResponse
impl Clone for GetPlayerMilitaryResponse
Source§fn clone(&self) -> GetPlayerMilitaryResponse
fn clone(&self) -> GetPlayerMilitaryResponse
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GetPlayerMilitaryResponse
impl Debug for GetPlayerMilitaryResponse
Source§impl Deref for GetPlayerMilitaryResponse
impl Deref for GetPlayerMilitaryResponse
Source§impl DerefMut for GetPlayerMilitaryResponse
impl DerefMut for GetPlayerMilitaryResponse
Source§impl<'de> Deserialize<'de> for GetPlayerMilitaryResponse
impl<'de> Deserialize<'de> for GetPlayerMilitaryResponse
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<GetPlayerMilitaryResponse> for Military
impl From<GetPlayerMilitaryResponse> for Military
Source§fn from(value: GetPlayerMilitaryResponse) -> Self
fn from(value: GetPlayerMilitaryResponse) -> Self
Converts to this type from the input type.
Source§impl From<Military> for GetPlayerMilitaryResponse
impl From<Military> for GetPlayerMilitaryResponse
Auto Trait Implementations§
impl Freeze for GetPlayerMilitaryResponse
impl !RefUnwindSafe for GetPlayerMilitaryResponse
impl Send for GetPlayerMilitaryResponse
impl Sync for GetPlayerMilitaryResponse
impl Unpin for GetPlayerMilitaryResponse
impl UnsafeUnpin for GetPlayerMilitaryResponse
impl !UnwindSafe for GetPlayerMilitaryResponse
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