pub struct Stable { /* private fields */ }Implementations§
Source§impl Stable
impl Stable
pub fn with_level(level: BuildingLevel) -> Self
pub fn with_min_level() -> Self
pub fn with_max_level() -> Self
pub fn with_random_level() -> Self
pub fn with_random_level_in() -> StableWithRandomLevelInBuilder
Source§impl Stable
impl Stable
pub const ID: BuildingId = BuildingId::Stable
pub const MIN_LEVEL: BuildingLevel = BuildingLevel::ZERO
pub const MAX_LEVEL: BuildingLevel
pub const MIN_COST: Cost
pub const MAX_COST: Cost
pub const WOOD_RATIO: ResourceRatio
pub const STONE_RATIO: ResourceRatio
pub const IRON_RATIO: ResourceRatio
pub const MAINTENANCE_RATIO: MaintenanceRatio
pub const MIN_WORKFORCE: Workforce
pub const MAX_WORKFORCE: Workforce
pub const MIN_SCORE: Score
pub const MAX_SCORE: Score
pub const INFRASTRUCTURE_REQUIREMENTS: InfrastructureRequirements
pub fn recruit_queue(&self) -> &StableRecruitQueue
pub fn workforce(&self) -> Workforce
pub fn turns_in_recruit_queue(&self) -> Option<f64>
Trait Implementations§
Source§impl Building for Stable
impl Building for Stable
fn id(&self) -> BuildingId
Source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
Checks whether the building is enabled.
Source§fn level(&self) -> BuildingLevel
fn level(&self) -> BuildingLevel
Current building level.
Source§fn min_level(&self) -> BuildingLevel
fn min_level(&self) -> BuildingLevel
Minimum building level.
Source§fn max_level(&self) -> BuildingLevel
fn max_level(&self) -> BuildingLevel
Maximum building level.
Source§fn set_level(&mut self, level: BuildingLevel)
fn set_level(&mut self, level: BuildingLevel)
Sets the building’s level while ensuring it remains within the level limit.
Source§fn increase_level_by(&mut self, amount: u8)
fn increase_level_by(&mut self, amount: u8)
Increases the level of the building by a certain amount, if possible.
Source§fn decrease_level_by(&mut self, amount: u8)
fn decrease_level_by(&mut self, amount: u8)
Decreases the level of the building by a certain amount, if possible.
Source§fn wood_ratio(&self) -> ResourceRatio
fn wood_ratio(&self) -> ResourceRatio
Percentage of the total cost related to wood.
Source§fn stone_ratio(&self) -> ResourceRatio
fn stone_ratio(&self) -> ResourceRatio
Percentage of the total cost related to stone.
Source§fn iron_ratio(&self) -> ResourceRatio
fn iron_ratio(&self) -> ResourceRatio
Percentage of the total cost related to iron.
Source§fn maintenance(&self, stats: &BuildingStatsTable) -> Result<Maintenance>
fn maintenance(&self, stats: &BuildingStatsTable) -> Result<Maintenance>
Building maintenance tax at its current level.
Source§fn maintenance_ratio(&self) -> MaintenanceRatio
fn maintenance_ratio(&self) -> MaintenanceRatio
Proportion of the base cost used as a maintenance tax.
Source§fn min_workforce(&self) -> Workforce
fn min_workforce(&self) -> Workforce
Workforce required for the minimum level of the building.
Source§fn max_workforce(&self) -> Workforce
fn max_workforce(&self) -> Workforce
Workforce required for the maximum level of the building.
fn score(&self, stats: &BuildingStatsTable) -> Result<Score>
fn min_score(&self) -> Score
fn max_score(&self) -> Score
Source§fn infrastructure_requirements(&self) -> &InfrastructureRequirements
fn infrastructure_requirements(&self) -> &InfrastructureRequirements
Levels required to construct the building.
Source§fn set_min_level(&mut self)
fn set_min_level(&mut self)
Sets the building to its minimum level.
Source§fn set_max_level(&mut self)
fn set_max_level(&mut self)
Sets the building to its maximum level.
Source§fn increase_level(&mut self)
fn increase_level(&mut self)
Increases the building level by one, if possible.
Source§fn decrease_level(&mut self)
fn decrease_level(&mut self)
Decreases the building level by one, if possible.
Source§fn is_min_level(&self) -> bool
fn is_min_level(&self) -> bool
Checks whether the building is at its minimum level.
Source§fn is_max_level(&self) -> bool
fn is_max_level(&self) -> bool
Checks whether the building is at its maximum level.
fn is_civil(&self) -> bool
fn is_military(&self) -> bool
fn is_mine(&self) -> bool
fn is_storage(&self) -> bool
Source§impl<'de> Deserialize<'de> for Stable
impl<'de> Deserialize<'de> for Stable
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Stable
impl !RefUnwindSafe for Stable
impl Send for Stable
impl Sync for Stable
impl Unpin for Stable
impl UnsafeUnpin for Stable
impl !UnwindSafe for Stable
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