pub struct Stable { /* private fields */ }Implementations§
Source§impl Stable
impl Stable
pub fn with_level(level: BuildingLevel) -> Self
pub fn with_min_level() -> Self
pub fn with_max_level() -> Self
pub fn with_random_level() -> Self
pub fn as_dyn(&self) -> &dyn Building
pub fn as_dyn_mut(&mut self) -> &mut dyn Building
pub fn with_random_level_in() -> StableWithRandomLevelInBuilder
Source§impl Stable
impl Stable
pub const ID: BuildingId = BuildingId::Stable
pub const MIN_LEVEL: BuildingLevel = BuildingLevel::ZERO
pub const MAX_LEVEL: BuildingLevel
pub const MIN_COST: Cost
pub const MAX_COST: Cost
pub const FOOD_RATIO: ResourceRatio
pub const IRON_RATIO: ResourceRatio
pub const STONE_RATIO: ResourceRatio
pub const WOOD_RATIO: ResourceRatio
pub const MAINTENANCE_RATIO: MaintenanceRatio
pub const MIN_WORKFORCE: Workforce
pub const MAX_WORKFORCE: Workforce
pub const MIN_SCORE: Score
pub const MAX_SCORE: Score
pub const INFRASTRUCTURE_REQUIREMENTS: InfrastructureRequirements
pub fn recruit_queue(&self) -> &StableRecruitQueue
Trait Implementations§
Source§impl Building for Stable
impl Building for Stable
fn id(&self) -> BuildingId
Source§fn is_enabled(&self) -> bool
fn is_enabled(&self) -> bool
Verifica se o edifício está habilitado.
Source§fn level(&self) -> BuildingLevel
fn level(&self) -> BuildingLevel
Nível atual do edifício.
Source§fn min_level(&self) -> BuildingLevel
fn min_level(&self) -> BuildingLevel
Nível mínimo do edifício.
Source§fn max_level(&self) -> BuildingLevel
fn max_level(&self) -> BuildingLevel
Nível máximo do edifício.
Source§fn set_level(&mut self, level: BuildingLevel)
fn set_level(&mut self, level: BuildingLevel)
Define o nível do edifício, garantindo que permaneça dentro do limite de níveis.
Source§fn increase_level_by(&mut self, amount: u8)
fn increase_level_by(&mut self, amount: u8)
Aumenta o nível do edifício pela quantidade informada, se possível.
Source§fn decrease_level_by(&mut self, amount: u8)
fn decrease_level_by(&mut self, amount: u8)
Diminui o nível do edifício pela quantidade informada, se possível.
Source§fn food_ratio(&self) -> ResourceRatio
fn food_ratio(&self) -> ResourceRatio
Porcentagem do custo total referente a alimentos.
Source§fn iron_ratio(&self) -> ResourceRatio
fn iron_ratio(&self) -> ResourceRatio
Porcentagem do custo total referente a ferro.
Source§fn stone_ratio(&self) -> ResourceRatio
fn stone_ratio(&self) -> ResourceRatio
Porcentagem do custo total referente a pedra.
Source§fn wood_ratio(&self) -> ResourceRatio
fn wood_ratio(&self) -> ResourceRatio
Porcentagem do custo total referente a madeira.
Source§fn maintenance(&self, stats: &BuildingStatsTable) -> Result<Maintenance>
fn maintenance(&self, stats: &BuildingStatsTable) -> Result<Maintenance>
Taxa de manutenção do edifício no nível atual.
Source§fn maintenance_ratio(&self) -> MaintenanceRatio
fn maintenance_ratio(&self) -> MaintenanceRatio
Proporção do custo base usada como taxa de manutenção.
Source§fn min_workforce(&self) -> Workforce
fn min_workforce(&self) -> Workforce
Mão de obra necessária para o nível mínimo do edifício.
Source§fn max_workforce(&self) -> Workforce
fn max_workforce(&self) -> Workforce
Mão de obra necessária para o nível máximo do edifício.
fn score(&self, stats: &BuildingStatsTable) -> Result<Score>
fn min_score(&self) -> Score
fn max_score(&self) -> Score
Source§fn infrastructure_requirements(&self) -> &InfrastructureRequirements
fn infrastructure_requirements(&self) -> &InfrastructureRequirements
Níveis necessários para construir o edifício.
Source§fn set_min_level(&mut self)
fn set_min_level(&mut self)
Define o edifício no nível mínimo.
Source§fn set_max_level(&mut self)
fn set_max_level(&mut self)
Define o edifício no nível máximo.
Source§fn increase_level(&mut self)
fn increase_level(&mut self)
Aumenta o nível do edifício em um, se possível.
Source§fn decrease_level(&mut self)
fn decrease_level(&mut self)
Diminui o nível do edifício em um, se possível.
Source§fn is_min_level(&self) -> bool
fn is_min_level(&self) -> bool
Verifica se o edifício está no nível mínimo.
Source§fn is_max_level(&self) -> bool
fn is_max_level(&self) -> bool
Verifica se o edifício está no nível máximo.
fn is_civil(&self) -> bool
fn is_military(&self) -> bool
fn is_mine(&self) -> bool
fn is_storage(&self) -> bool
Source§impl<'de> Deserialize<'de> for Stable
impl<'de> Deserialize<'de> for Stable
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl WorkforceSource for Stable
impl WorkforceSource for Stable
fn workforce(&self, config: &WorldConfig) -> Workforce
Auto Trait Implementations§
impl !RefUnwindSafe for Stable
impl !UnwindSafe for Stable
impl Freeze for Stable
impl Send for Stable
impl Sync for Stable
impl Unpin for Stable
impl UnsafeUnpin for Stable
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fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
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