pub enum Event {
ChatMessage {
id: EventId,
world: WorldId,
message: ChatMessage,
},
City {
id: EventId,
world: WorldId,
coord: Coord,
},
Drop {
id: EventId,
world: WorldId,
},
Market {
id: EventId,
world: WorldId,
},
Military {
id: EventId,
world: WorldId,
player: PlayerId,
},
Player {
id: EventId,
world: WorldId,
player: PlayerId,
},
PublicCity {
id: EventId,
world: WorldId,
coord: Coord,
},
Report {
id: EventId,
world: WorldId,
report: Box<ReportKind>,
},
Round {
id: EventId,
world: WorldId,
round: Round,
},
}Variants§
ChatMessage
Uma nova mensagem foi enviada no chat.
City
Indica que houve uma alteração nos dados da cidade, públicos ou privados.
Este evento é emitido apenas para o dono da cidade.
Se você acredita que todos os jogadores devem ser notificados,
considere usar Event::PublicCity.
Drop
Sinaliza que todos os jogadores ativos devem se desconectar, pois o mundo está prestes a ser descartado.
Este evento DEVE ser emitido apenas dentro da implementação de Drop da struct World.
Market
Indica que os preços do mercado mudaram.
Military
Indica que houve uma alteração nas forças militares do jogador. Geralmente significa que novas manobras foram iniciadas, pois os exércitos em si são processados no final da rodada.
Player
Indica que houve uma alteração em alguns dados do jogador, públicos ou privados.
PublicCity
Indica que houve uma alteração nos dados públicos da cidade.
Diferentemente de Event::City, que é emitido apenas para o dono da cidade,
este evento é enviado para todos os jogadores do mundo.
Como regra, sempre que a situação exigir a emissão deste evento,
Event::City também deve ser emitido, mas o contrário não é verdadeiro!
Report
Um relatório foi gerado.
Round
Indica alterações na rodada, como o fim do turno de um jogador ou a transição entre rodadas, depois que todos os jogadores concluíram suas ações.
Quando emitido no início do jogo ou no final de uma rodada,
Event::Round geralmente torna desnecessária a emissão de outros eventos,
pois essa situação naturalmente faz com que todas as entidades sejam atualizadas.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Event
impl<'de> Deserialize<'de> for Event
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl !RefUnwindSafe for Event
impl !UnwindSafe for Event
impl Freeze for Event
impl Send for Event
impl Sync for Event
impl Unpin for Event
impl UnsafeUnpin for Event
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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