pub struct Archer;Implementations§
Source§impl Archer
impl Archer
pub const ID: UnitId = UnitId::Archer
pub const KIND: UnitKind = UnitKind::Ranged
pub const BUILDING: BuildingId = BuildingId::Academy
pub const SCORE: Score
pub const STATS: UnitStats
pub const CHUNK: UnitChunk
pub const INFRASTRUCTURE_REQUIREMENTS: InfrastructureRequirements
Trait Implementations§
Source§impl Unit for Archer
impl Unit for Archer
fn id(&self) -> UnitId
fn kind(&self) -> UnitKind
Source§fn building(&self) -> BuildingId
fn building(&self) -> BuildingId
Building where the unit is recruited.
fn score(&self) -> Score
fn stats(&self) -> &UnitStats
fn power(&self) -> Power
fn attack(&self) -> AttackPower
fn defense(&self) -> DefensePower
fn ranged_debuff(&self) -> RangedDebuff
fn speed(&self, config: &WorldConfig) -> Speed
fn haul(&self) -> Haul
fn chunk(&self) -> &UnitChunk
Source§fn infrastructure_requirements(&self) -> &InfrastructureRequirements
fn infrastructure_requirements(&self) -> &InfrastructureRequirements
Building levels required to recruit the unit.
fn is_cavalry(&self) -> bool
fn is_infantry(&self) -> bool
fn is_ranged(&self) -> bool
fn is_offensive(&self) -> bool
fn is_defensive(&self) -> bool
fn is_academy_unit(&self) -> bool
fn is_stable_unit(&self) -> bool
fn is_workshop_unit(&self) -> bool
Auto Trait Implementations§
impl Freeze for Archer
impl RefUnwindSafe for Archer
impl Send for Archer
impl Sync for Archer
impl Unpin for Archer
impl UnsafeUnpin for Archer
impl UnwindSafe for Archer
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