pub struct Ram;Implementations§
Source§impl Ram
impl Ram
pub const ID: UnitId = UnitId::Ram
pub const KIND: UnitKind = UnitKind::Infantry
pub const BUILDING: BuildingId = BuildingId::Workshop
pub const SCORE: Score
pub const STATS: UnitStats
pub const CHUNK: UnitChunk
pub const INFRASTRUCTURE_REQUIREMENTS: InfrastructureRequirements
Trait Implementations§
Source§impl Unit for Ram
impl Unit for Ram
fn id(&self) -> UnitId
fn kind(&self) -> UnitKind
Source§fn building(&self) -> BuildingId
fn building(&self) -> BuildingId
Building where the unit is recruited.
fn score(&self) -> Score
fn stats(&self) -> &UnitStats
fn power(&self) -> Power
fn attack(&self) -> AttackPower
fn defense(&self) -> DefensePower
fn ranged_debuff(&self) -> RangedDebuff
fn speed(&self, config: &WorldConfig) -> Speed
fn haul(&self) -> Haul
fn chunk(&self) -> &UnitChunk
Source§fn infrastructure_requirements(&self) -> &InfrastructureRequirements
fn infrastructure_requirements(&self) -> &InfrastructureRequirements
Building levels required to recruit the unit.
fn is_cavalry(&self) -> bool
fn is_infantry(&self) -> bool
fn is_ranged(&self) -> bool
fn is_offensive(&self) -> bool
fn is_defensive(&self) -> bool
fn is_academy_unit(&self) -> bool
fn is_stable_unit(&self) -> bool
fn is_workshop_unit(&self) -> bool
Auto Trait Implementations§
impl Freeze for Ram
impl RefUnwindSafe for Ram
impl Send for Ram
impl Sync for Ram
impl Unpin for Ram
impl UnsafeUnpin for Ram
impl UnwindSafe for Ram
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