pub enum RoundState {
Idle,
Waiting {
pending: HashSet<PlayerId>,
ready: HashSet<PlayerId>,
},
Done,
}Variants§
Idle
The game hasn’t started yet.
Waiting
There are players who haven’t finished their turn yet.
Done
The round is finished.
Implementations§
Source§impl RoundState
impl RoundState
Sourcepub const fn is_idle(&self) -> bool
pub const fn is_idle(&self) -> bool
Returns true if the enum is RoundState::Idle otherwise false
Sourcepub const fn is_waiting(&self) -> bool
pub const fn is_waiting(&self) -> bool
Returns true if the enum is RoundState::Waiting otherwise false
Trait Implementations§
Source§impl Clone for RoundState
impl Clone for RoundState
Source§fn clone(&self) -> RoundState
fn clone(&self) -> RoundState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RoundState
impl Debug for RoundState
Source§impl Default for RoundState
impl Default for RoundState
Source§fn default() -> RoundState
fn default() -> RoundState
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for RoundState
impl<'de> Deserialize<'de> for RoundState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RoundState
impl RefUnwindSafe for RoundState
impl Send for RoundState
impl Sync for RoundState
impl Unpin for RoundState
impl UnsafeUnpin for RoundState
impl UnwindSafe for RoundState
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