pub struct InfrastructureBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> InfrastructureBuilder<S>
impl<S: State> InfrastructureBuilder<S>
Sourcepub fn build(self) -> Infrastructurewhere
S: IsComplete,
pub fn build(self) -> Infrastructurewhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn academy(self, value: Academy) -> InfrastructureBuilder<SetAcademy<S>>where
S::Academy: IsUnset,
pub fn academy(self, value: Academy) -> InfrastructureBuilder<SetAcademy<S>>where
S::Academy: IsUnset,
Sourcepub fn maybe_academy(
self,
value: Option<Academy>,
) -> InfrastructureBuilder<SetAcademy<S>>where
S::Academy: IsUnset,
pub fn maybe_academy(
self,
value: Option<Academy>,
) -> InfrastructureBuilder<SetAcademy<S>>where
S::Academy: IsUnset,
Sourcepub fn farm(self, value: Farm) -> InfrastructureBuilder<SetFarm<S>>where
S::Farm: IsUnset,
pub fn farm(self, value: Farm) -> InfrastructureBuilder<SetFarm<S>>where
S::Farm: IsUnset,
Sourcepub fn maybe_farm(
self,
value: Option<Farm>,
) -> InfrastructureBuilder<SetFarm<S>>where
S::Farm: IsUnset,
pub fn maybe_farm(
self,
value: Option<Farm>,
) -> InfrastructureBuilder<SetFarm<S>>where
S::Farm: IsUnset,
Sourcepub fn iron_mine(self, value: IronMine) -> InfrastructureBuilder<SetIronMine<S>>where
S::IronMine: IsUnset,
pub fn iron_mine(self, value: IronMine) -> InfrastructureBuilder<SetIronMine<S>>where
S::IronMine: IsUnset,
Sourcepub fn maybe_iron_mine(
self,
value: Option<IronMine>,
) -> InfrastructureBuilder<SetIronMine<S>>where
S::IronMine: IsUnset,
pub fn maybe_iron_mine(
self,
value: Option<IronMine>,
) -> InfrastructureBuilder<SetIronMine<S>>where
S::IronMine: IsUnset,
Sourcepub fn prefecture(
self,
value: Prefecture,
) -> InfrastructureBuilder<SetPrefecture<S>>where
S::Prefecture: IsUnset,
pub fn prefecture(
self,
value: Prefecture,
) -> InfrastructureBuilder<SetPrefecture<S>>where
S::Prefecture: IsUnset,
Sourcepub fn maybe_prefecture(
self,
value: Option<Prefecture>,
) -> InfrastructureBuilder<SetPrefecture<S>>where
S::Prefecture: IsUnset,
pub fn maybe_prefecture(
self,
value: Option<Prefecture>,
) -> InfrastructureBuilder<SetPrefecture<S>>where
S::Prefecture: IsUnset,
Sourcepub fn quarry(self, value: Quarry) -> InfrastructureBuilder<SetQuarry<S>>where
S::Quarry: IsUnset,
pub fn quarry(self, value: Quarry) -> InfrastructureBuilder<SetQuarry<S>>where
S::Quarry: IsUnset,
Sourcepub fn maybe_quarry(
self,
value: Option<Quarry>,
) -> InfrastructureBuilder<SetQuarry<S>>where
S::Quarry: IsUnset,
pub fn maybe_quarry(
self,
value: Option<Quarry>,
) -> InfrastructureBuilder<SetQuarry<S>>where
S::Quarry: IsUnset,
Sourcepub fn sawmill(self, value: Sawmill) -> InfrastructureBuilder<SetSawmill<S>>where
S::Sawmill: IsUnset,
pub fn sawmill(self, value: Sawmill) -> InfrastructureBuilder<SetSawmill<S>>where
S::Sawmill: IsUnset,
Sourcepub fn maybe_sawmill(
self,
value: Option<Sawmill>,
) -> InfrastructureBuilder<SetSawmill<S>>where
S::Sawmill: IsUnset,
pub fn maybe_sawmill(
self,
value: Option<Sawmill>,
) -> InfrastructureBuilder<SetSawmill<S>>where
S::Sawmill: IsUnset,
Sourcepub fn silo(self, value: Silo) -> InfrastructureBuilder<SetSilo<S>>where
S::Silo: IsUnset,
pub fn silo(self, value: Silo) -> InfrastructureBuilder<SetSilo<S>>where
S::Silo: IsUnset,
Sourcepub fn maybe_silo(
self,
value: Option<Silo>,
) -> InfrastructureBuilder<SetSilo<S>>where
S::Silo: IsUnset,
pub fn maybe_silo(
self,
value: Option<Silo>,
) -> InfrastructureBuilder<SetSilo<S>>where
S::Silo: IsUnset,
Sourcepub fn stable(self, value: Stable) -> InfrastructureBuilder<SetStable<S>>where
S::Stable: IsUnset,
pub fn stable(self, value: Stable) -> InfrastructureBuilder<SetStable<S>>where
S::Stable: IsUnset,
Sourcepub fn maybe_stable(
self,
value: Option<Stable>,
) -> InfrastructureBuilder<SetStable<S>>where
S::Stable: IsUnset,
pub fn maybe_stable(
self,
value: Option<Stable>,
) -> InfrastructureBuilder<SetStable<S>>where
S::Stable: IsUnset,
Sourcepub fn wall(self, value: Wall) -> InfrastructureBuilder<SetWall<S>>where
S::Wall: IsUnset,
pub fn wall(self, value: Wall) -> InfrastructureBuilder<SetWall<S>>where
S::Wall: IsUnset,
Sourcepub fn maybe_wall(
self,
value: Option<Wall>,
) -> InfrastructureBuilder<SetWall<S>>where
S::Wall: IsUnset,
pub fn maybe_wall(
self,
value: Option<Wall>,
) -> InfrastructureBuilder<SetWall<S>>where
S::Wall: IsUnset,
Sourcepub fn warehouse(
self,
value: Warehouse,
) -> InfrastructureBuilder<SetWarehouse<S>>where
S::Warehouse: IsUnset,
pub fn warehouse(
self,
value: Warehouse,
) -> InfrastructureBuilder<SetWarehouse<S>>where
S::Warehouse: IsUnset,
Sourcepub fn maybe_warehouse(
self,
value: Option<Warehouse>,
) -> InfrastructureBuilder<SetWarehouse<S>>where
S::Warehouse: IsUnset,
pub fn maybe_warehouse(
self,
value: Option<Warehouse>,
) -> InfrastructureBuilder<SetWarehouse<S>>where
S::Warehouse: IsUnset,
Sourcepub fn workshop(self, value: Workshop) -> InfrastructureBuilder<SetWorkshop<S>>where
S::Workshop: IsUnset,
pub fn workshop(self, value: Workshop) -> InfrastructureBuilder<SetWorkshop<S>>where
S::Workshop: IsUnset,
Sourcepub fn maybe_workshop(
self,
value: Option<Workshop>,
) -> InfrastructureBuilder<SetWorkshop<S>>where
S::Workshop: IsUnset,
pub fn maybe_workshop(
self,
value: Option<Workshop>,
) -> InfrastructureBuilder<SetWorkshop<S>>where
S::Workshop: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for InfrastructureBuilder<S>
impl<S = Empty> !RefUnwindSafe for InfrastructureBuilder<S>
impl<S> Send for InfrastructureBuilder<S>
impl<S> Sync for InfrastructureBuilder<S>
impl<S> Unpin for InfrastructureBuilder<S>
impl<S> UnsafeUnpin for InfrastructureBuilder<S>
impl<S = Empty> !UnwindSafe for InfrastructureBuilder<S>
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