pub struct Infrastructure { /* private fields */ }Implementations§
Source§impl Infrastructure
impl Infrastructure
Sourcepub fn builder() -> InfrastructureBuilder
pub fn builder() -> InfrastructureBuilder
Create an instance of Infrastructure using the builder syntax
Source§impl Infrastructure
impl Infrastructure
pub fn new() -> Self
pub const fn storage(&self, id: StorageId) -> &dyn Storage
pub const fn mine(&self, id: MineId) -> &dyn Mine
pub fn score(&self, stats: &InfrastructureStats) -> Result<Score>
Sourcepub fn round_base_production(
&self,
stats: &InfrastructureStats,
) -> Result<Resources>
pub fn round_base_production( &self, stats: &InfrastructureStats, ) -> Result<Resources>
Determines the amount of resources generated by the mines at their current level, before applying any modifiers, such as city stability.
Source§impl Infrastructure
impl Infrastructure
pub const fn academy(&self) -> &Academy
pub const fn farm(&self) -> &Farm
pub const fn iron_mine(&self) -> &IronMine
pub const fn prefecture(&self) -> &Prefecture
pub const fn quarry(&self) -> &Quarry
pub const fn sawmill(&self) -> &Sawmill
pub const fn silo(&self) -> &Silo
pub const fn stable(&self) -> &Stable
pub const fn wall(&self) -> &Wall
pub const fn warehouse(&self) -> &Warehouse
pub const fn workshop(&self) -> &Workshop
Sourcepub fn with_max_level() -> Self
pub fn with_max_level() -> Self
Creates a new instance with all buildings set to their maximum level.
pub const fn building(&self, id: BuildingId) -> &dyn Building
Sourcepub fn base_maintenance(
&self,
stats: &InfrastructureStats,
) -> Result<Maintenance>
pub fn base_maintenance( &self, stats: &InfrastructureStats, ) -> Result<Maintenance>
Determines the maintenance tax required for all buildings at their current levels.
Sourcepub fn has_required_levels(
&self,
requirements: &InfrastructureRequirements,
) -> bool
pub fn has_required_levels( &self, requirements: &InfrastructureRequirements, ) -> bool
Determines whether the infrastructure meets the requirements.
Trait Implementations§
Source§impl Clone for Infrastructure
impl Clone for Infrastructure
Source§fn clone(&self) -> Infrastructure
fn clone(&self) -> Infrastructure
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for Infrastructure
impl Debug for Infrastructure
Source§impl Default for Infrastructure
impl Default for Infrastructure
Source§fn default() -> Infrastructure
fn default() -> Infrastructure
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for Infrastructurewhere
Infrastructure: Default,
impl<'de> Deserialize<'de> for Infrastructurewhere
Infrastructure: Default,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Infrastructure
impl !RefUnwindSafe for Infrastructure
impl Send for Infrastructure
impl Sync for Infrastructure
impl Unpin for Infrastructure
impl UnsafeUnpin for Infrastructure
impl !UnwindSafe for Infrastructure
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
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impl<T> IntoEither for T
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Converts
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Converts self into a Right variant of Either<Self, Self>
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Converts
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