pub struct ConnectedClient { /* private fields */ }Expand description
A persistent connection to the daemon that supports sending multiple requests.
Created via DaemonClient::connect. Holds a single Unix socket connection
open and reuses it for all requests, avoiding per-request connection overhead.
Important: After any error (including timeout), the connection is poisoned
and all subsequent requests will return DaemonError::Connection. Create a
new ConnectedClient via DaemonClient::connect() to recover.
Implementations§
Source§impl ConnectedClient
impl ConnectedClient
Sourcepub async fn request(
&mut self,
req: DaemonRequest,
) -> DaemonResult<DaemonResponse>
pub async fn request( &mut self, req: DaemonRequest, ) -> DaemonResult<DaemonResponse>
Send a request and wait for the response.
After any error (timeout, I/O, protocol), the connection is poisoned.
Subsequent calls will return DaemonError::Connection immediately.
Sourcepub fn is_poisoned(&self) -> bool
pub fn is_poisoned(&self) -> bool
Check if connection is poisoned (any previous error occurred).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ConnectedClient
impl RefUnwindSafe for ConnectedClient
impl Send for ConnectedClient
impl Sync for ConnectedClient
impl Unpin for ConnectedClient
impl UnsafeUnpin for ConnectedClient
impl UnwindSafe for ConnectedClient
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