pub struct TextCache {
pub text_strings: Vec<Option<String>>,
pub next_free_slot: usize,
pub slot_generations: Vec<u64>,
pub generation: u64,
}Fields§
§text_strings: Vec<Option<String>>§next_free_slot: usize§slot_generations: Vec<u64>§generation: u64Implementations§
Source§impl TextCache
impl TextCache
pub fn new() -> TextCache
pub fn add_text(&mut self, content: impl Into<String>) -> usize
pub fn get_text(&self, index: usize) -> Option<&str>
Sourcepub fn set_text(&mut self, index: usize, content: impl Into<String>) -> bool
pub fn set_text(&mut self, index: usize, content: impl Into<String>) -> bool
Puts new content in a slot, answering whether the slot exists.
Writing a slot the same thing it already holds is not a change. The layout pass gates on this generation to decide whether any text moved since the last frame, and bumping it regardless defeated that gate outright: an interface that refreshes its labels every frame, which is the ordinary way to write one, relaid the entire tree every frame whether or not a single character differed.
pub fn remove_text(&mut self, index: usize) -> bool
pub fn is_slot_valid(&self, index: usize) -> bool
pub fn get_all_text_with_indices(&self) -> Vec<(usize, &str)>
pub fn get_valid_slots(&self) -> Vec<usize>
pub fn compact(&mut self) -> Vec<(usize, usize)>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TextCache
impl RefUnwindSafe for TextCache
impl Send for TextCache
impl Sync for TextCache
impl Unpin for TextCache
impl UnsafeUnpin for TextCache
impl UnwindSafe for TextCache
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