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nightshade_renderer/
render_layer.rs

1//! The world-vs-overlay render layer tag, owned by the render layer.
2
3use serde::{Deserialize, Serialize};
4
5#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
6pub struct RenderLayer(pub u32);
7
8impl enum2schema::Schema for RenderLayer {
9    fn schema() -> enum2schema::serde_json::Value {
10        enum2schema::serde_json::json!({ "type": "integer" })
11    }
12}
13
14impl Default for RenderLayer {
15    fn default() -> Self {
16        Self(Self::WORLD)
17    }
18}
19
20impl RenderLayer {
21    pub const WORLD: u32 = 0;
22    pub const OVERLAY: u32 = 1;
23
24    pub fn new(layer: u32) -> Self {
25        Self(layer)
26    }
27
28    pub fn is_in_layer(&self, layer: u32) -> bool {
29        self.0 == layer
30    }
31
32    pub fn is_overlay(&self) -> bool {
33        self.0 == Self::OVERLAY
34    }
35}