nightshade_renderer/
render_layer.rs1use serde::{Deserialize, Serialize};
4
5#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
6pub struct RenderLayer(pub u32);
7
8impl enum2schema::Schema for RenderLayer {
9 fn schema() -> enum2schema::serde_json::Value {
10 enum2schema::serde_json::json!({ "type": "integer" })
11 }
12}
13
14impl Default for RenderLayer {
15 fn default() -> Self {
16 Self(Self::WORLD)
17 }
18}
19
20impl RenderLayer {
21 pub const WORLD: u32 = 0;
22 pub const OVERLAY: u32 = 1;
23
24 pub fn new(layer: u32) -> Self {
25 Self(layer)
26 }
27
28 pub fn is_in_layer(&self, layer: u32) -> bool {
29 self.0 == layer
30 }
31
32 pub fn is_overlay(&self) -> bool {
33 self.0 == Self::OVERLAY
34 }
35}