pub enum SnapshotKind {
Show 24 variants
Light,
Visibility,
CastsShadow,
Name,
ParticleEmitter,
Decal,
Water,
AudioSource,
RigidBody,
Collider,
CharacterController,
NavmeshAgent,
Camera,
AnimationPlayer,
Text,
RenderLayer,
CullingMask,
CameraCullingMask,
IgnoreParentScale,
PrefabSource,
Beam,
LightningBolt,
Trail,
VfxAnimator,
}Expand description
What a ComponentSnapshot captures, the undo-relevant subset of
ComponentKind plus name, material, and prefab source.
Variants§
Light
Visibility
CastsShadow
Name
ParticleEmitter
Decal
Water
AudioSource
RigidBody
Collider
CharacterController
Camera
AnimationPlayer
Text
RenderLayer
CullingMask
CameraCullingMask
IgnoreParentScale
PrefabSource
Beam
LightningBolt
Trail
VfxAnimator
Trait Implementations§
Source§impl Clone for SnapshotKind
impl Clone for SnapshotKind
Source§fn clone(&self) -> SnapshotKind
fn clone(&self) -> SnapshotKind
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SnapshotKind
impl Eq for SnapshotKind
Source§impl Hash for SnapshotKind
impl Hash for SnapshotKind
Source§impl PartialEq for SnapshotKind
impl PartialEq for SnapshotKind
impl StructuralPartialEq for SnapshotKind
Auto Trait Implementations§
impl Freeze for SnapshotKind
impl RefUnwindSafe for SnapshotKind
impl Send for SnapshotKind
impl Sync for SnapshotKind
impl Unpin for SnapshotKind
impl UnsafeUnpin for SnapshotKind
impl UnwindSafe for SnapshotKind
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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