pub enum CutsceneAction {
Show 19 variants
CameraMove {
from: CutsceneShot,
to: CutsceneShot,
},
CameraFollow {
actor: String,
eye_offset: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
look_height: f32,
field_of_view_degrees: f32,
},
CameraPath {
waypoints: Vec<CutsceneShot>,
},
CameraShake {
amplitude: f32,
frequency: f32,
},
Handheld {
position_amplitude: f32,
target_amplitude: f32,
frequency: f32,
},
ActorMove {
actor: String,
from: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
to: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
},
ActorTurn {
actor: String,
from_yaw_radians: f32,
to_yaw_radians: f32,
},
ActorVisible {
actor: String,
visible: bool,
},
ActorAnimation {
actor: String,
clip: String,
looping: bool,
speed: f32,
blend: f32,
},
CameraLookAt {
actor: String,
look_height: f32,
damping: f32,
},
Dialogue {
speaker: Option<String>,
line: String,
},
Title {
line: String,
},
Fade {
from: f32,
to: f32,
color: Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>,
},
Letterbox {
from: f32,
to: f32,
},
FocusPull {
from_distance: f32,
to_distance: f32,
range: f32,
},
Grade {
exposure_ev: (f32, f32),
saturation: (f32, f32),
contrast: (f32, f32),
},
Trigger {
id: String,
},
Sound {
clip: String,
volume: f32,
},
Music {
track: String,
volume: f32,
},
}Variants§
CameraMove
CameraFollow
Fields
CameraPath
Fields
§
waypoints: Vec<CutsceneShot>CameraShake
Handheld
ActorMove
Fields
ActorTurn
ActorVisible
ActorAnimation
CameraLookAt
Dialogue
Title
Fade
Letterbox
FocusPull
Grade
Trigger
Fires a named marker the host app drains and reacts to. Keeps cutscenes pure data: the timeline names an event, the game decides what it means.
Sound
Plays a one-shot sound registered with the audio engine under clip.
Music
Starts looping music registered with the audio engine under track.
Trait Implementations§
Source§impl Clone for CutsceneAction
impl Clone for CutsceneAction
Source§fn clone(&self) -> CutsceneAction
fn clone(&self) -> CutsceneAction
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CutsceneAction
impl Debug for CutsceneAction
Source§impl<'de> Deserialize<'de> for CutsceneAction
impl<'de> Deserialize<'de> for CutsceneAction
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<CutsceneAction, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<CutsceneAction, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for CutsceneAction
impl PartialEq for CutsceneAction
Source§impl Serialize for CutsceneAction
impl Serialize for CutsceneAction
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for CutsceneAction
Auto Trait Implementations§
impl Freeze for CutsceneAction
impl RefUnwindSafe for CutsceneAction
impl Send for CutsceneAction
impl Sync for CutsceneAction
impl Unpin for CutsceneAction
impl UnsafeUnpin for CutsceneAction
impl UnwindSafe for CutsceneAction
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