pub struct UserInterface {
pub consumed_event: bool,
pub required_cameras: Vec<Entity>,
pub required_camera_sizes: Vec<(u32, u32)>,
pub viewport_texture_sizes: Vec<(u32, u32)>,
pub hud_wants_pointer: bool,
pub gizmos: Gizmos,
}Fields§
§consumed_event: bool§required_cameras: Vec<Entity>§required_camera_sizes: Vec<(u32, u32)>§viewport_texture_sizes: Vec<(u32, u32)>§hud_wants_pointer: bool§gizmos: GizmosTrait Implementations§
Source§impl Default for UserInterface
impl Default for UserInterface
Source§fn default() -> UserInterface
fn default() -> UserInterface
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for UserInterface
impl RefUnwindSafe for UserInterface
impl Send for UserInterface
impl Sync for UserInterface
impl Unpin for UserInterface
impl UnsafeUnpin for UserInterface
impl UnwindSafe for UserInterface
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