pub struct WaterComponent {Show 19 fields
pub enabled: bool,
pub half_extents: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
pub tessellation: u32,
pub wave_amplitude: f32,
pub wave_steepness: f32,
pub wave_length: f32,
pub wave_speed: f32,
pub wave_direction_radians: f32,
pub shallow_color: [f32; 3],
pub deep_color: [f32; 3],
pub depth_fade_distance: f32,
pub edge_foam_distance: f32,
pub foam_amount: f32,
pub foam_color: [f32; 3],
pub roughness: f32,
pub fresnel_power: f32,
pub reflection_strength: f32,
pub refraction_strength: f32,
pub specular_strength: f32,
}Expand description
A finite animated water surface anchored at the entity’s global transform.
The surface spans half_extents along local X and Z, centered on the
entity origin, and follows the entity’s full transform including rotation
and scale. Height comes from an iterated sum of wave octaves sampled in the
body’s local space. Appearance is fully data driven so a single body can
range from a calm pool to a choppy sea.
Fields§
§enabled: bool§half_extents: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>§tessellation: u32§wave_amplitude: f32§wave_steepness: f32§wave_length: f32§wave_speed: f32§wave_direction_radians: f32§shallow_color: [f32; 3]§deep_color: [f32; 3]§depth_fade_distance: f32§edge_foam_distance: f32§foam_amount: f32§foam_color: [f32; 3]§roughness: f32§fresnel_power: f32§reflection_strength: f32§refraction_strength: f32§specular_strength: f32Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Water
impl<'de> Deserialize<'de> for Water
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Water, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Water, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for Water
impl Serialize for Water
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for Water
Auto Trait Implementations§
impl Freeze for Water
impl RefUnwindSafe for Water
impl Send for Water
impl Sync for Water
impl Unpin for Water
impl UnsafeUnpin for Water
impl UnwindSafe for Water
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