pub struct RenderSettingsState {Show 52 fields
pub ambient_light: [f32; 4],
pub bloom_enabled: bool,
pub bloom_intensity: f32,
pub bloom_threshold: f32,
pub bloom_knee: f32,
pub bloom_filter_radius: f32,
pub ssao_enabled: bool,
pub ssao_radius: f32,
pub ssao_intensity: f32,
pub ssao_bias: f32,
pub ssao_sample_count: u32,
pub ssao_visualization: bool,
pub ssgi_enabled: bool,
pub ssgi_radius: f32,
pub ssgi_intensity: f32,
pub ssgi_max_steps: u32,
pub ssr_enabled: bool,
pub ssr_max_steps: u32,
pub ssr_thickness: f32,
pub ssr_max_distance: f32,
pub ssr_stride: f32,
pub ssr_fade_start: f32,
pub ssr_fade_end: f32,
pub ssr_intensity: f32,
pub fog_enabled: bool,
pub fog_color: [f32; 3],
pub fog_start: f32,
pub fog_end: f32,
pub dof_enabled: bool,
pub dof_focus_distance: f32,
pub dof_focus_range: f32,
pub dof_max_blur_radius: f32,
pub dof_bokeh_threshold: f32,
pub dof_bokeh_intensity: f32,
pub dof_quality: u32,
pub taa_enabled: bool,
pub render_scale: f32,
pub ibl_blend_factor: f32,
pub pbr_debug_index: u32,
pub unlit_mode: bool,
pub selection_outline_enabled: bool,
pub selection_outline_color: [f32; 4],
pub exposure: f32,
pub saturation: f32,
pub contrast: f32,
pub brightness: f32,
pub gamma: f32,
pub show_grid: bool,
pub show_sky: bool,
pub show_normals: bool,
pub navmesh_debug: bool,
pub atmosphere: Atmosphere,
}Expand description
Every world-level rendering setting the inspector’s world sections edit, synced both ways as one block.
Fields§
§ambient_light: [f32; 4]§bloom_enabled: bool§bloom_intensity: f32§bloom_threshold: f32§bloom_knee: f32§bloom_filter_radius: f32§ssao_enabled: bool§ssao_radius: f32§ssao_intensity: f32§ssao_bias: f32§ssao_sample_count: u32§ssao_visualization: bool§ssgi_enabled: bool§ssgi_radius: f32§ssgi_intensity: f32§ssgi_max_steps: u32§ssr_enabled: bool§ssr_max_steps: u32§ssr_thickness: f32§ssr_max_distance: f32§ssr_stride: f32§ssr_fade_start: f32§ssr_fade_end: f32§ssr_intensity: f32§fog_enabled: bool§fog_color: [f32; 3]§fog_start: f32§fog_end: f32§dof_enabled: bool§dof_focus_distance: f32§dof_focus_range: f32§dof_max_blur_radius: f32§dof_bokeh_threshold: f32§dof_bokeh_intensity: f32§dof_quality: u32§taa_enabled: bool§render_scale: f32§ibl_blend_factor: f32§pbr_debug_index: u32§unlit_mode: bool§selection_outline_enabled: bool§selection_outline_color: [f32; 4]§exposure: f32§saturation: f32§contrast: f32§brightness: f32§gamma: f32§show_grid: bool§show_sky: bool§show_normals: bool§atmosphere: AtmosphereTrait Implementations§
Source§impl Clone for RenderSettingsState
impl Clone for RenderSettingsState
Source§fn clone(&self) -> RenderSettingsState
fn clone(&self) -> RenderSettingsState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RenderSettingsState
Source§impl<'de> Deserialize<'de> for RenderSettingsState
impl<'de> Deserialize<'de> for RenderSettingsState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for RenderSettingsState
impl PartialEq for RenderSettingsState
Source§impl Serialize for RenderSettingsState
impl Serialize for RenderSettingsState
impl StructuralPartialEq for RenderSettingsState
Auto Trait Implementations§
impl Freeze for RenderSettingsState
impl RefUnwindSafe for RenderSettingsState
impl Send for RenderSettingsState
impl Sync for RenderSettingsState
impl Unpin for RenderSettingsState
impl UnsafeUnpin for RenderSettingsState
impl UnwindSafe for RenderSettingsState
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