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AudioSourceComponent

Struct AudioSourceComponent 

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pub struct AudioSourceComponent {
Show 13 fields pub audio_ref: Option<String>, pub volume: f32, pub looping: bool, pub playing: bool, pub paused: bool, pub spatial: bool, pub bus: AudioBus, pub min_distance: f32, pub max_distance: f32, pub reverb_zones: Vec<(String, f32)>, pub random_clips: Vec<String>, pub random_pick: bool, pub playback_rate: f64,
}

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§audio_ref: Option<String>§volume: f32§looping: bool§playing: bool§paused: bool

When true while playing is also true, the running sound is held at its current position. Clearing it resumes from where it stopped, unlike playing = false, which frees the sound and restarts from the beginning.

§spatial: bool§bus: AudioBus§min_distance: f32§max_distance: f32§reverb_zones: Vec<(String, f32)>§random_clips: Vec<String>

Optional list of additional clip paths. When non-empty and random_pick is true, the audio system selects one of audio_ref + random_clips at random each time playback transitions from stopped to playing. Useful for footstep packs, random stingers, or one-shot scares.

§random_pick: bool

When true, the source treats audio_ref plus random_clips as a pool and chooses one at random when starting playback.

§playback_rate: f64

Playback rate factor applied when the sound starts. 1.0 plays at the original pitch and speed. 2.0 plays an octave higher and twice as fast. 0.5 plays an octave lower and at half speed.

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impl AudioSource

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pub fn new(audio_ref: impl Into<String>) -> AudioSource

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pub fn with_volume(self, volume: f32) -> AudioSource

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pub fn with_looping(self, looping: bool) -> AudioSource

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pub fn with_spatial(self, spatial: bool) -> AudioSource

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pub fn with_bus(self, bus: AudioBus) -> AudioSource

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pub fn with_distance(self, min: f32, max: f32) -> AudioSource

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pub fn with_reverb(self, reverb: bool) -> AudioSource

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pub fn with_reverb_zone( self, zone: impl Into<String>, send_decibels: f32, ) -> AudioSource

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pub fn playing(self) -> AudioSource

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pub fn with_paused(self, paused: bool) -> AudioSource

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pub fn with_playback_rate(self, rate: f64) -> AudioSource

Trait Implementations§

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impl Clone for AudioSource

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fn clone(&self) -> AudioSource

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AudioSource

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for AudioSource

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fn default() -> AudioSource

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for AudioSource

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fn deserialize<__D>( __deserializer: __D, ) -> Result<AudioSource, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for AudioSource

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fn eq(&self, other: &AudioSource) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Schema for AudioSource

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impl Serialize for AudioSource

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for AudioSource

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