pub struct AudioSourceComponent {Show 13 fields
pub audio_ref: Option<String>,
pub volume: f32,
pub looping: bool,
pub playing: bool,
pub paused: bool,
pub spatial: bool,
pub bus: AudioBus,
pub min_distance: f32,
pub max_distance: f32,
pub reverb_zones: Vec<(String, f32)>,
pub random_clips: Vec<String>,
pub random_pick: bool,
pub playback_rate: f64,
}Fields§
§audio_ref: Option<String>§volume: f32§looping: bool§playing: bool§paused: boolWhen true while playing is also true, the running sound is held at
its current position. Clearing it resumes from where it stopped, unlike
playing = false, which frees the sound and restarts from the beginning.
spatial: bool§bus: AudioBus§min_distance: f32§max_distance: f32§reverb_zones: Vec<(String, f32)>§random_clips: Vec<String>Optional list of additional clip paths. When non-empty and
random_pick is true, the audio system selects one of
audio_ref + random_clips at random each time playback
transitions from stopped to playing. Useful for footstep packs,
random stingers, or one-shot scares.
random_pick: boolWhen true, the source treats audio_ref plus random_clips as
a pool and chooses one at random when starting playback.
playback_rate: f64Playback rate factor applied when the sound starts. 1.0 plays at the original pitch and speed. 2.0 plays an octave higher and twice as fast. 0.5 plays an octave lower and at half speed.
Implementations§
Source§impl AudioSource
impl AudioSource
pub fn new(audio_ref: impl Into<String>) -> AudioSource
pub fn with_volume(self, volume: f32) -> AudioSource
pub fn with_looping(self, looping: bool) -> AudioSource
pub fn with_spatial(self, spatial: bool) -> AudioSource
pub fn with_bus(self, bus: AudioBus) -> AudioSource
pub fn with_distance(self, min: f32, max: f32) -> AudioSource
pub fn with_reverb(self, reverb: bool) -> AudioSource
pub fn with_reverb_zone( self, zone: impl Into<String>, send_decibels: f32, ) -> AudioSource
pub fn playing(self) -> AudioSource
pub fn with_paused(self, paused: bool) -> AudioSource
pub fn with_playback_rate(self, rate: f64) -> AudioSource
Trait Implementations§
Source§impl Clone for AudioSource
impl Clone for AudioSource
Source§fn clone(&self) -> AudioSource
fn clone(&self) -> AudioSource
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AudioSource
impl Debug for AudioSource
Source§impl Default for AudioSource
impl Default for AudioSource
Source§fn default() -> AudioSource
fn default() -> AudioSource
Source§impl<'de> Deserialize<'de> for AudioSource
impl<'de> Deserialize<'de> for AudioSource
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<AudioSource, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<AudioSource, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for AudioSource
impl PartialEq for AudioSource
Source§impl Serialize for AudioSource
impl Serialize for AudioSource
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl StructuralPartialEq for AudioSource
Auto Trait Implementations§
impl Freeze for AudioSource
impl RefUnwindSafe for AudioSource
impl Send for AudioSource
impl Sync for AudioSource
impl Unpin for AudioSource
impl UnsafeUnpin for AudioSource
impl UnwindSafe for AudioSource
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