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EditorAction

Enum EditorAction 

Source
pub enum EditorAction {
Show 92 variants ToggleGroundGrid, ToggleSky, ToggleLitUnlit, ToggleViewerMode, SetViewerMode(bool), FrameScene, ToggleFrameOnLoad, ClearScene, SnapSelectionToFloor, BakeNavmesh, ToggleNavmeshDebug, SetAtmosphere(Atmosphere), SetGizmoMode(GizmoMode), RandomizeBoth, SelectEntity(u32), ToggleSelectEntity(u32), ClearSelection, AddEntityChild(u32), ViewCamera(u32), ToggleSnap, ToggleSkeletonView, SetMaterialVariant(Option<String>), ToggleCameraGizmos, ToggleShowNormals, ToggleDayNightCycle, SetDayNightHour(f32), LoadKhronosByIndex(usize), LoadPolyhavenByIndex { category: PolyhavenCategory, index: usize, }, SetPolyhavenResolution(u32), RefreshBrowsers, DeepLink(String), SpawnLines, SpawnMeshes, Spawn3DText, SpawnTextLattice, ClothSponza, NewProject, LoadExampleProject, SaveProject, ExportGlb, SaveSelectedAsPrefab, RefreshSelectedPrefab, BreakSelectedPrefabLink, SpawnPrefab(String), Undo, Redo, DeleteEntity(u32), DeleteSelectedEntity, DuplicateEntity(u32), DuplicateSelectedEntity, AddShape(ShapeKind), AddInstancedShape(ShapeKind), ConvertSimilarToInstanced, AddEmpty, AddCamera, AddPlayerSpawn, AddSavePoint, AddPatrolPoint, AddTriggerVolume, StampDecalAtCursor, AddLight(LightKind), AddTagToSelected(String), RemoveTagFromSelected(String), ToggleGreyboxMode, ApplyGreyboxToSelection, SnapSelectionToGrid, MarkSelectionAsBrush, ToggleShowFinal, ToggleScripting, SetScripting(bool), SetPlayground(bool), LoadLesson(String), GlobalScript(GlobalScriptCommand), TogglePushPull, SetPlacementActive(bool), SetPlacementShape(ShapeKind), SetPlacementSize([f32; 3]), SetOrientToNormal(bool), RunGenerator(GeneratorKind), SetGenerationSettings(GenerationSettings), SetPaletteIndex(usize), SetSnapEnabled(bool), SetSnapSteps { translation: f32, rotation_degrees: f32, scale: f32, }, SetRotationSpeed(f32), SetEntityLayer { id: u32, layer: Option<u32>, }, SetEntityChunk { id: u32, chunk: Option<u32>, }, AddSceneLayer, RemoveSceneLayer(u32), UpdateSceneLayer(SceneLayerConfig), AddSceneChunk, RemoveSceneChunk(u32), UpdateSceneChunk(SceneChunkConfig),
}
Expand description

Editor commands that need no payload beyond what they carry. Entity references are raw entity ids resolved by the worker.

Variants§

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ToggleGroundGrid

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ToggleSky

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ToggleLitUnlit

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ToggleViewerMode

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SetViewerMode(bool)

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FrameScene

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ToggleFrameOnLoad

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ClearScene

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SnapSelectionToFloor

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BakeNavmesh

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ToggleNavmeshDebug

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SetAtmosphere(Atmosphere)

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SetGizmoMode(GizmoMode)

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RandomizeBoth

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SelectEntity(u32)

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ToggleSelectEntity(u32)

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ClearSelection

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AddEntityChild(u32)

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ViewCamera(u32)

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ToggleSnap

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ToggleSkeletonView

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SetMaterialVariant(Option<String>)

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ToggleCameraGizmos

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ToggleShowNormals

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ToggleDayNightCycle

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SetDayNightHour(f32)

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LoadKhronosByIndex(usize)

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LoadPolyhavenByIndex

Fields

§index: usize
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SetPolyhavenResolution(u32)

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RefreshBrowsers

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SpawnLines

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SpawnMeshes

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Spawn3DText

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SpawnTextLattice

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ClothSponza

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NewProject

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LoadExampleProject

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SaveProject

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ExportGlb

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SaveSelectedAsPrefab

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RefreshSelectedPrefab

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SpawnPrefab(String)

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Undo

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Redo

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DeleteEntity(u32)

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DeleteSelectedEntity

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DuplicateEntity(u32)

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DuplicateSelectedEntity

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AddShape(ShapeKind)

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AddInstancedShape(ShapeKind)

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ConvertSimilarToInstanced

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AddEmpty

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AddCamera

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AddPlayerSpawn

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AddSavePoint

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AddPatrolPoint

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AddTriggerVolume

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StampDecalAtCursor

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AddLight(LightKind)

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AddTagToSelected(String)

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RemoveTagFromSelected(String)

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ToggleGreyboxMode

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ApplyGreyboxToSelection

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SnapSelectionToGrid

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MarkSelectionAsBrush

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ToggleShowFinal

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ToggleScripting

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SetScripting(bool)

Start or stop scripting mode (run the scene’s scripts) explicitly, unlike ToggleScripting.

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SetPlayground(bool)

Enter or leave the playground: snapshot the authored scene and clear to a clean scratch scene that runs a single lesson script, or restore the scene on the way out.

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LoadLesson(String)

Replace the playground’s lesson script and reset its scratch scene.

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GlobalScript(GlobalScriptCommand)

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TogglePushPull

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SetPlacementActive(bool)

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SetPlacementShape(ShapeKind)

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SetPlacementSize([f32; 3])

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SetOrientToNormal(bool)

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RunGenerator(GeneratorKind)

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SetGenerationSettings(GenerationSettings)

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SetPaletteIndex(usize)

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SetSnapEnabled(bool)

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SetSnapSteps

Fields

§translation: f32
§rotation_degrees: f32
§scale: f32
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SetRotationSpeed(f32)

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SetEntityLayer

Fields

§id: u32
§layer: Option<u32>
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SetEntityChunk

Fields

§id: u32
§chunk: Option<u32>
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AddSceneLayer

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RemoveSceneLayer(u32)

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UpdateSceneLayer(SceneLayerConfig)

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AddSceneChunk

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RemoveSceneChunk(u32)

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UpdateSceneChunk(SceneChunkConfig)

Trait Implementations§

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impl Clone for EditorAction

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fn clone(&self) -> EditorAction

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EditorAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for EditorAction

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for EditorAction

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fn eq(&self, other: &EditorAction) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Schema for EditorAction

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impl Serialize for EditorAction

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for EditorAction

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