pub struct ViewportProps {
pub worker_url: String,
pub grabbing: RwSignal<bool>,
pub on_input: Callback<ViewportEvent>,
pub on_connect: Callback<(Bridge, OffscreenCanvas, f32, f32)>,
pub on_message: Callback<JsValue>,
pub on_error: Option<Callback<String>>,
}Expand description
Props for the Viewport component.
A render surface backed by a web worker. On mount it sizes a canvas to the
device pixel ratio, transfers it to an OffscreenCanvas, spawns the module
worker at worker_url, and reports the Bridge, canvas, and dimensions through
on_connect. It forwards pointer, wheel, touch, and resize events as
ViewportEvents to on_input, worker messages to on_message, failures to
the optional on_error, and toggles the grabbing signal during pointer
interaction.
§Required Props
- worker_url:
impl Into<String> - grabbing:
RwSignal<bool> - on_input:
Callback<ViewportEvent> - on_connect:
Callback<(Bridge, OffscreenCanvas, f32, f32)> - on_message:
Callback<JsValue>
§Optional Props
- on_error:
Callback<String>
Fields§
§worker_url: String§grabbing: RwSignal<bool>§on_input: Callback<ViewportEvent>§on_connect: Callback<(Bridge, OffscreenCanvas, f32, f32)>§on_message: Callback<JsValue>§on_error: Option<Callback<String>>Implementations§
Source§impl ViewportProps
impl ViewportProps
Sourcepub fn builder() -> ViewportPropsBuilder<((), (), (), (), (), ())>
pub fn builder() -> ViewportPropsBuilder<((), (), (), (), (), ())>
Create a builder for building ViewportProps.
On the builder, call .worker_url(...), .grabbing(...), .on_input(...), .on_connect(...), .on_message(...), .on_error(...)(optional) to set the values of the fields.
Finally, call .build() to create the instance of ViewportProps.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ViewportProps
impl RefUnwindSafe for ViewportProps
impl Send for ViewportProps
impl Sync for ViewportProps
impl Unpin for ViewportProps
impl UnsafeUnpin for ViewportProps
impl UnwindSafe for ViewportProps
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