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ServerAction

Struct ServerAction 

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pub struct ServerAction<S>
where S: ServerFn + 'static, <S as ServerFn>::Output: 'static,
{ /* private fields */ }
Expand description

An Action that can be used to call a server function.

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impl<S> ServerAction<S>
where S: ServerFn + Send + Sync + Clone + 'static, <S as ServerFn>::Output: Send + Sync + 'static, <S as ServerFn>::Error: Send + Sync + 'static,

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pub fn new() -> ServerAction<S>

Creates a new Action that will call the server function S when dispatched.

Methods from Deref<Target = Action<S, Result<<S as ServerFn>::Output, ServerFnError<<S as ServerFn>::Error>>>>§

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pub fn clear(&self)

Clears the value of the action, setting its current value to None.

This has no other effect: i.e., it will not cancel in-flight actions, set the input, etc.

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pub fn version(&self) -> RwSignal<usize>

The number of times the action has successfully completed.

let act = Action::new(|n: &u8| {
    let n = n.to_owned();
    async move { n * 2 }
});

let version = act.version();
act.dispatch(3);
assert_eq!(version.get(), 0);

// after it resolves
assert_eq!(version.get(), 1);
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pub fn pending(&self) -> Memo<bool>

Whether the action has been dispatched and is currently waiting to resolve.

let act = Action::new(|n: &u8| {
    let n = n.to_owned();
    async move { n * 2 }
});

let pending = act.pending();
assert_eq!(pending.get(), false);
act.dispatch(3);
assert_eq!(pending.get(), true);

// after it resolves
assert_eq!(pending.get(), false);
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pub fn input(&self) -> RwSignal<Option<I>>
where I: Send + Sync,

The current argument that was dispatched to the async function. This value will be Some while we are waiting for it to resolve, and None after it has resolved.

let act = ArcAction::new(|n: &u8| {
    let n = n.to_owned();
    async move { n * 2 }
});

let input = act.input();
assert_eq!(input.get(), None);
act.dispatch(3);
assert_eq!(input.get(), Some(3));

// after it resolves
assert_eq!(input.get(), None);
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pub fn input_local(&self) -> RwSignal<Option<I>, LocalStorage>

The current argument that was dispatched to the async function. This value will be Some while we are waiting for it to resolve, and None after it has resolved.

Returns a thread-local signal using LocalStorage.

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pub fn value(&self) -> RwSignal<Option<O>>
where O: Send + Sync,

The most recent return value of the async function. This will be None before the action has ever run successfully, and subsequently will always be Some(_), holding the old value until a new value has been received.

let act = Action::new(|n: &u8| {
    let n = n.to_owned();
    async move { n * 2 }
});

let value = act.value();
assert_eq!(value.get(), None);
act.dispatch(3);
assert_eq!(value.get(), None);

// after it resolves
assert_eq!(value.get(), Some(6));
// dispatch another value, and it still holds the old value
act.dispatch(3);
assert_eq!(value.get(), Some(6));
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pub fn value_local(&self) -> RwSignal<Option<O>, LocalStorage>
where O: Send + Sync,

The most recent return value of the async function. This will be None before the action has ever run successfully, and subsequently will always be Some(_), holding the old value until a new value has been received.

Returns a thread-local signal using LocalStorage.

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pub fn dispatch(&self, input: I) -> ActionAbortHandle

Calls the async function with a reference to the input type as its argument.

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pub fn dispatch_local(&self, input: I) -> ActionAbortHandle

Calls the async function with a reference to the input type as its argument.

Trait Implementations§

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impl<S> Clone for ServerAction<S>
where S: ServerFn + 'static, <S as ServerFn>::Output: 'static,

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fn clone(&self) -> ServerAction<S>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S> Copy for ServerAction<S>
where S: ServerFn + 'static, <S as ServerFn>::Output: 'static,

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impl<S> Default for ServerAction<S>
where S: ServerFn + Clone + Send + Sync + 'static, <S as ServerFn>::Output: Send + Sync + 'static, <S as ServerFn>::Error: Send + Sync + 'static,

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fn default() -> ServerAction<S>

Returns the “default value” for a type. Read more
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impl<S> DefinedAt for ServerAction<S>
where S: ServerFn + 'static, <S as ServerFn>::Output: 'static,

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fn defined_at(&self) -> Option<&'static Location<'static>>

Returns the location at which the signal was defined. This is usually simply None in release mode.
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impl<S> Deref for ServerAction<S>
where S: ServerFn + Clone + Send + Sync + 'static, <S as ServerFn>::Output: Send + Sync + 'static, <S as ServerFn>::Error: Send + Sync + 'static,

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type Target = Action<S, Result<<S as ServerFn>::Output, ServerFnError<<S as ServerFn>::Error>>>

The resulting type after dereferencing.
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fn deref(&self) -> &<ServerAction<S> as Deref>::Target

Dereferences the value.
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impl<S> From<ServerAction<S>> for Action<S, Result<<S as ServerFn>::Output, ServerFnError<<S as ServerFn>::Error>>>
where S: ServerFn + 'static, <S as ServerFn>::Output: 'static,

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fn from( value: ServerAction<S>, ) -> Action<S, Result<<S as ServerFn>::Output, ServerFnError<<S as ServerFn>::Error>>>

Converts to this type from the input type.

Auto Trait Implementations§

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impl<S> Freeze for ServerAction<S>

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impl<S> RefUnwindSafe for ServerAction<S>

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impl<S> Send for ServerAction<S>

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impl<S> Sync for ServerAction<S>

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impl<S> Unpin for ServerAction<S>

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impl<S> UnsafeUnpin for ServerAction<S>

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impl<S> UnwindSafe for ServerAction<S>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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