pub struct AnimationInfo {
pub clips: Vec<String>,
pub current: Option<u32>,
pub playing: bool,
pub time: f32,
pub duration: f32,
pub speed: f32,
pub looping: bool,
}Expand description
Animation state of the selected entity, for the inspector’s player section.
Fields§
§clips: Vec<String>§current: Option<u32>§playing: bool§time: f32§duration: f32§speed: f32§looping: boolTrait Implementations§
Source§impl Clone for AnimationInfo
impl Clone for AnimationInfo
Source§fn clone(&self) -> AnimationInfo
fn clone(&self) -> AnimationInfo
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for AnimationInfo
impl<'de> Deserialize<'de> for AnimationInfo
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for AnimationInfo
impl PartialEq for AnimationInfo
Source§impl Serialize for AnimationInfo
impl Serialize for AnimationInfo
impl StructuralPartialEq for AnimationInfo
Auto Trait Implementations§
impl Freeze for AnimationInfo
impl RefUnwindSafe for AnimationInfo
impl Send for AnimationInfo
impl Sync for AnimationInfo
impl Unpin for AnimationInfo
impl UnsafeUnpin for AnimationInfo
impl UnwindSafe for AnimationInfo
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