pub struct Vec3FieldProps {
pub label: String,
pub value: Signal<[f64; 3]>,
pub step: Option<f64>,
pub min: Option<f64>,
pub max: Option<f64>,
pub disabled: Signal<bool>,
pub on_change: Callback<([f64; 3], bool)>,
}Expand description
Props for the Vec3Field component.
Three numeric inputs labelled X, Y, and Z for editing a [f64; 3] vector. Each axis
clamps to min/max and evaluates arithmetic expressions on commit. Emits the full
updated array with a committed flag through on_change.
§Required Props
- label:
impl Into<String> - value: [
Signal<[f64; 3]>] - on_change: [
Callback<([f64; 3], bool)>]
§Optional Props
- step:
f64 - min:
f64 - max:
f64 - disabled:
impl Into<Signal<bool>>
Fields§
§label: String§value: Signal<[f64; 3]>§step: Option<f64>§min: Option<f64>§max: Option<f64>§disabled: Signal<bool>§on_change: Callback<([f64; 3], bool)>Implementations§
Source§impl Vec3FieldProps
impl Vec3FieldProps
Sourcepub fn builder() -> Vec3FieldPropsBuilder<((), (), (), (), (), (), ())>
pub fn builder() -> Vec3FieldPropsBuilder<((), (), (), (), (), (), ())>
Create a builder for building Vec3FieldProps.
On the builder, call .label(...), .value(...), .step(...)(optional), .min(...)(optional), .max(...)(optional), .disabled(...)(optional), .on_change(...) to set the values of the fields.
Finally, call .build() to create the instance of Vec3FieldProps.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Vec3FieldProps
impl RefUnwindSafe for Vec3FieldProps
impl Send for Vec3FieldProps
impl Sync for Vec3FieldProps
impl Unpin for Vec3FieldProps
impl UnsafeUnpin for Vec3FieldProps
impl UnwindSafe for Vec3FieldProps
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