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TableProps

Struct TableProps 

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pub struct TableProps {
Show 14 fields pub headers: Vec<String>, pub rows: Signal<Vec<Vec<String>>>, pub sortable: bool, pub filterable: bool, pub resizable: bool, pub virtualized: bool, pub columns_toggle: bool, pub page_size: Option<usize>, pub row_height: f64, pub overscan: usize, pub height: Option<f64>, pub on_row_click: Option<Callback<usize>>, pub on_cell_edit: Option<Callback<(usize, usize, String)>>, pub selected_row: Option<Signal<Option<usize>>>,
}
Expand description

Props for the Table component.

A data table with multi-column sort (shift-click for additive sort), text filter, column resize and show/hide, sticky header, pagination, inline cell edit, and optional row virtualization. rows is a reactive signal of row data; on_row_click, on_cell_edit, and selected_row wire up selection and editing.

§Required Props

§Optional Props

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§headers: Vec<String>§rows: Signal<Vec<Vec<String>>>§sortable: bool§filterable: bool§resizable: bool§virtualized: bool§columns_toggle: bool§page_size: Option<usize>§row_height: f64§overscan: usize§height: Option<f64>§on_row_click: Option<Callback<usize>>§on_cell_edit: Option<Callback<(usize, usize, String)>>§selected_row: Option<Signal<Option<usize>>>

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impl TableProps

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pub fn builder() -> TablePropsBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), ())>

Create a builder for building TableProps. On the builder, call .headers(...), .rows(...), .sortable(...)(optional), .filterable(...)(optional), .resizable(...)(optional), .virtualized(...)(optional), .columns_toggle(...)(optional), .page_size(...)(optional), .row_height(...)(optional), .overscan(...)(optional), .height(...)(optional), .on_row_click(...)(optional), .on_cell_edit(...)(optional), .selected_row(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of TableProps.

Trait Implementations§

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impl Props for TableProps

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type Builder = TablePropsBuilder

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fn builder() -> Self::Builder

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