pub struct Engine {
pub state: EngineState,
/* private fields */
}Expand description
A Copy handle to the render worker connection. Holds the reactive state,
buffers outgoing messages until the worker connects, and routes custom messages
to a registered handler.
Fields§
§state: EngineStateThe reactive render state exposed to the UI.
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impl Freeze for Engine
impl RefUnwindSafe for Engine
impl Send for Engine
impl Sync for Engine
impl Unpin for Engine
impl UnsafeUnpin for Engine
impl UnwindSafe for Engine
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