pub enum ComponentPatch {
Show 23 variants
Light(Light),
Visibility(bool),
CastsShadow(bool),
Camera(Camera),
RigidBody(RigidBodyComponent),
Collider(ColliderComponent),
CharacterController(CharacterControllerComponent),
NavmeshAgent(NavMeshAgent),
ParticleEmitter(Box<ParticleEmitter>),
Decal(Decal),
Water(Water),
AudioSource(AudioSource),
RenderLayer(RenderLayer),
CullingMask(CullingMask),
CameraCullingMask(CameraCullingMask),
IgnoreParentScale(bool),
MorphWeights(Vec<f32>),
Text {
content: String,
properties: TextProperties,
},
Script(String),
Beam(Box<Beam>),
LightningBolt(Box<LightningBolt>),
Trail(Box<Trail>),
VfxAnimator(Box<VfxAnimator>),
}Expand description
A whole-component value applied to an entity. These are the engine’s own component types; applying one writes it with the same setter the inspector would use by hand.
Variants§
Light(Light)
Visibility(bool)
CastsShadow(bool)
Camera(Camera)
RigidBody(RigidBodyComponent)
Collider(ColliderComponent)
CharacterController(CharacterControllerComponent)
ParticleEmitter(Box<ParticleEmitter>)
Decal(Decal)
Water(Water)
AudioSource(AudioSource)
RenderLayer(RenderLayer)
CullingMask(CullingMask)
CameraCullingMask(CameraCullingMask)
IgnoreParentScale(bool)
MorphWeights(Vec<f32>)
Text
Script(String)
Beam(Box<Beam>)
LightningBolt(Box<LightningBolt>)
Trail(Box<Trail>)
VfxAnimator(Box<VfxAnimator>)
Implementations§
Source§impl ComponentPatch
impl ComponentPatch
Sourcepub fn kind(&self) -> ComponentKind
pub fn kind(&self) -> ComponentKind
The kind this patch writes.
Trait Implementations§
Source§impl Clone for ComponentPatch
impl Clone for ComponentPatch
Source§fn clone(&self) -> ComponentPatch
fn clone(&self) -> ComponentPatch
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for ComponentPatch
impl<'de> Deserialize<'de> for ComponentPatch
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ComponentPatch
impl RefUnwindSafe for ComponentPatch
impl Send for ComponentPatch
impl Sync for ComponentPatch
impl Unpin for ComponentPatch
impl UnsafeUnpin for ComponentPatch
impl UnwindSafe for ComponentPatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any(&self) -> &(dyn Any + 'static)
Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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fn in_current_span(self) -> Instrumented<Self>
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