pub struct AnimationView {
pub clips: Vec<String>,
pub current: Option<u32>,
pub playing: bool,
pub time: f32,
pub duration: f32,
pub speed: f32,
pub looping: bool,
}Expand description
The entity’s animation player state, summarized for an inspector.
Fields§
§clips: Vec<String>§current: Option<u32>§playing: bool§time: f32§duration: f32§speed: f32§looping: boolTrait Implementations§
Source§impl Clone for AnimationView
impl Clone for AnimationView
Source§fn clone(&self) -> AnimationView
fn clone(&self) -> AnimationView
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for AnimationView
impl<'de> Deserialize<'de> for AnimationView
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for AnimationView
impl PartialEq for AnimationView
Source§fn eq(&self, other: &AnimationView) -> bool
fn eq(&self, other: &AnimationView) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for AnimationView
impl Serialize for AnimationView
impl StructuralPartialEq for AnimationView
Auto Trait Implementations§
impl Freeze for AnimationView
impl RefUnwindSafe for AnimationView
impl Send for AnimationView
impl Sync for AnimationView
impl Unpin for AnimationView
impl UnsafeUnpin for AnimationView
impl UnwindSafe for AnimationView
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