pub struct EntityView {Show 30 fields
pub id: u32,
pub name: String,
pub translation: [f32; 3],
pub rotation: [f32; 3],
pub scale: [f32; 3],
pub mesh: Option<String>,
pub material_name: Option<String>,
pub tags: Vec<String>,
pub animation: Option<AnimationView>,
pub morph_weights: Option<Vec<f32>>,
pub visibility: Option<bool>,
pub casts_shadow: bool,
pub light: Option<Light>,
pub camera: Option<Camera>,
pub is_active_camera: bool,
pub rigid_body: Option<RigidBodyComponent>,
pub collider: Option<ColliderComponent>,
pub character_controller: Option<CharacterControllerComponent>,
pub navmesh_agent: Option<NavMeshAgent>,
pub particle_emitter: Option<Box<ParticleEmitter>>,
pub decal: Option<Decal>,
pub audio_source: Option<AudioSource>,
pub render_layer: Option<RenderLayer>,
pub culling_mask: Option<CullingMask>,
pub camera_culling_mask: Option<CameraCullingMask>,
pub ignore_parent_scale: bool,
pub text: Option<(String, TextProperties)>,
pub script: Option<String>,
pub present: Vec<ComponentKind>,
pub addable: Vec<ComponentKind>,
}Expand description
An entity’s whole editable state in one value: transform as euler degrees, looks, every optional component it carries, and the lists of which components it has and could gain. The mirror of the spawn-and-set API, gathered for an inspector or a binding to render.
Fields§
§id: u32§name: String§translation: [f32; 3]§rotation: [f32; 3]§scale: [f32; 3]§mesh: Option<String>§material_name: Option<String>§animation: Option<AnimationView>§morph_weights: Option<Vec<f32>>§visibility: Option<bool>§casts_shadow: bool§light: Option<Light>§camera: Option<Camera>§is_active_camera: bool§rigid_body: Option<RigidBodyComponent>§collider: Option<ColliderComponent>§character_controller: Option<CharacterControllerComponent>§particle_emitter: Option<Box<ParticleEmitter>>§decal: Option<Decal>§audio_source: Option<AudioSource>§render_layer: Option<RenderLayer>§culling_mask: Option<CullingMask>§camera_culling_mask: Option<CameraCullingMask>§ignore_parent_scale: bool§text: Option<(String, TextProperties)>§script: Option<String>§present: Vec<ComponentKind>§addable: Vec<ComponentKind>Trait Implementations§
Source§impl Clone for EntityView
impl Clone for EntityView
Source§fn clone(&self) -> EntityView
fn clone(&self) -> EntityView
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de> Deserialize<'de> for EntityView
impl<'de> Deserialize<'de> for EntityView
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for EntityView
impl RefUnwindSafe for EntityView
impl Send for EntityView
impl Sync for EntityView
impl Unpin for EntityView
impl UnsafeUnpin for EntityView
impl UnwindSafe for EntityView
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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