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spinning_cube/
spinning_cube.rs

1use nightshade_api::prelude::*;
2
3fn main() {
4    let mut app = open();
5    let cube = spawn_cube(&mut app.world, vec3(0.0, 0.5, 0.0));
6    while frame(&mut app) {
7        let step = delta_time(&app.world);
8        rotate(&mut app.world, cube, Vec3::y(), step);
9    }
10}