spinning_cube/
spinning_cube.rs1use nightshade_api::prelude::*;
2
3fn main() {
4 let mut app = open();
5 let cube = spawn_cube(&mut app.world, vec3(0.0, 0.5, 0.0));
6 while frame(&mut app) {
7 let step = delta_time(&app.world);
8 rotate(&mut app.world, cube, Vec3::y(), step);
9 }
10}