Skip to main content

World

Struct World 

Source
pub struct World {
    pub core: Core,
    pub ui: Ui,
    pub resources: Resources,
    /* private fields */
}

Fields§

§core: Core§ui: Ui§resources: Resources

Implementations§

Source§

impl World

Source

pub fn spawn(&mut self) -> Entity

Source

pub fn spawn_count(&mut self, count: usize) -> Vec<Entity>

Source

pub fn despawn(&mut self, entity: Entity)

Source

pub fn despawn_entities(&mut self, entities: &[Entity])

Source

pub fn step(&mut self)

Source

pub fn queue_spawn(&mut self, count: usize)

Source

pub fn queue_despawn_entity(&mut self, entity: Entity)

Source

pub fn queue_despawn_entities(&mut self, entities: Vec<Entity>)

Source

pub fn queue_set_animation_player( &mut self, entity: Entity, value: AnimationPlayer, )

Source

pub fn queue_add_animation_player(&mut self, entity: Entity)

Source

pub fn queue_remove_animation_player(&mut self, entity: Entity)

Source

pub fn queue_set_audio_listener(&mut self, entity: Entity, value: AudioListener)

Source

pub fn queue_add_audio_listener(&mut self, entity: Entity)

Source

pub fn queue_remove_audio_listener(&mut self, entity: Entity)

Source

pub fn queue_set_audio_source(&mut self, entity: Entity, value: AudioSource)

Source

pub fn queue_add_audio_source(&mut self, entity: Entity)

Source

pub fn queue_remove_audio_source(&mut self, entity: Entity)

Source

pub fn queue_set_bounding_volume( &mut self, entity: Entity, value: BoundingVolume, )

Source

pub fn queue_add_bounding_volume(&mut self, entity: Entity)

Source

pub fn queue_remove_bounding_volume(&mut self, entity: Entity)

Source

pub fn queue_set_camera_culling_mask( &mut self, entity: Entity, value: CameraCullingMask, )

Source

pub fn queue_add_camera_culling_mask(&mut self, entity: Entity)

Source

pub fn queue_remove_camera_culling_mask(&mut self, entity: Entity)

Source

pub fn queue_set_camera_environment( &mut self, entity: Entity, value: CameraEnvironment, )

Source

pub fn queue_add_camera_environment(&mut self, entity: Entity)

Source

pub fn queue_remove_camera_environment(&mut self, entity: Entity)

Source

pub fn queue_set_camera_post_process( &mut self, entity: Entity, value: CameraPostProcess, )

Source

pub fn queue_add_camera_post_process(&mut self, entity: Entity)

Source

pub fn queue_remove_camera_post_process(&mut self, entity: Entity)

Source

pub fn queue_set_camera(&mut self, entity: Entity, value: Camera)

Source

pub fn queue_add_camera(&mut self, entity: Entity)

Source

pub fn queue_remove_camera(&mut self, entity: Entity)

Source

pub fn queue_set_casts_shadow(&mut self, entity: Entity, value: CastsShadow)

Source

pub fn queue_add_casts_shadow(&mut self, entity: Entity)

Source

pub fn queue_remove_casts_shadow(&mut self, entity: Entity)

Source

pub fn queue_set_character_controller( &mut self, entity: Entity, value: CharacterControllerComponent, )

Source

pub fn queue_add_character_controller(&mut self, entity: Entity)

Source

pub fn queue_remove_character_controller(&mut self, entity: Entity)

Source

pub fn queue_set_cloth(&mut self, entity: Entity, value: Cloth)

Source

pub fn queue_add_cloth(&mut self, entity: Entity)

Source

pub fn queue_remove_cloth(&mut self, entity: Entity)

Source

pub fn queue_set_collider(&mut self, entity: Entity, value: ColliderComponent)

Source

pub fn queue_add_collider(&mut self, entity: Entity)

Source

pub fn queue_remove_collider(&mut self, entity: Entity)

Source

pub fn queue_set_collision_listener( &mut self, entity: Entity, value: CollisionListener, )

Source

pub fn queue_add_collision_listener(&mut self, entity: Entity)

Source

pub fn queue_remove_collision_listener(&mut self, entity: Entity)

Source

pub fn queue_set_constrained_aspect( &mut self, entity: Entity, value: ConstrainedAspect, )

Source

pub fn queue_add_constrained_aspect(&mut self, entity: Entity)

Source

pub fn queue_remove_constrained_aspect(&mut self, entity: Entity)

Source

pub fn queue_set_culling_mask(&mut self, entity: Entity, value: CullingMask)

Source

pub fn queue_add_culling_mask(&mut self, entity: Entity)

Source

pub fn queue_remove_culling_mask(&mut self, entity: Entity)

Source

pub fn queue_set_decal(&mut self, entity: Entity, value: Decal)

Source

pub fn queue_add_decal(&mut self, entity: Entity)

Source

pub fn queue_remove_decal(&mut self, entity: Entity)

Source

pub fn queue_set_global_transform( &mut self, entity: Entity, value: GlobalTransform, )

Source

pub fn queue_add_global_transform(&mut self, entity: Entity)

Source

pub fn queue_remove_global_transform(&mut self, entity: Entity)

Source

pub fn queue_set_guid(&mut self, entity: Entity, value: Guid)

Source

pub fn queue_add_guid(&mut self, entity: Entity)

Source

pub fn queue_remove_guid(&mut self, entity: Entity)

Source

pub fn queue_set_hovered(&mut self, entity: Entity, value: Hovered)

Source

pub fn queue_add_hovered(&mut self, entity: Entity)

Source

pub fn queue_remove_hovered(&mut self, entity: Entity)

Source

pub fn queue_set_ignore_parent_scale( &mut self, entity: Entity, value: IgnoreParentScale, )

Source

pub fn queue_add_ignore_parent_scale(&mut self, entity: Entity)

Source

pub fn queue_remove_ignore_parent_scale(&mut self, entity: Entity)

Source

pub fn queue_set_instanced_mesh(&mut self, entity: Entity, value: InstancedMesh)

Source

pub fn queue_add_instanced_mesh(&mut self, entity: Entity)

Source

pub fn queue_remove_instanced_mesh(&mut self, entity: Entity)

Source

pub fn queue_set_joint(&mut self, entity: Entity, value: Joint)

Source

pub fn queue_add_joint(&mut self, entity: Entity)

Source

pub fn queue_remove_joint(&mut self, entity: Entity)

Source

pub fn queue_set_light(&mut self, entity: Entity, value: Light)

Source

pub fn queue_add_light(&mut self, entity: Entity)

Source

pub fn queue_remove_light(&mut self, entity: Entity)

Source

pub fn queue_set_lines(&mut self, entity: Entity, value: Lines)

Source

pub fn queue_add_lines(&mut self, entity: Entity)

Source

pub fn queue_remove_lines(&mut self, entity: Entity)

Source

pub fn queue_set_local_transform_dirty( &mut self, entity: Entity, value: LocalTransformDirty, )

Source

pub fn queue_add_local_transform_dirty(&mut self, entity: Entity)

Source

pub fn queue_remove_local_transform_dirty(&mut self, entity: Entity)

Source

pub fn queue_set_local_transform( &mut self, entity: Entity, value: LocalTransform, )

Source

pub fn queue_add_local_transform(&mut self, entity: Entity)

Source

pub fn queue_remove_local_transform(&mut self, entity: Entity)

Source

pub fn queue_set_material_ref(&mut self, entity: Entity, value: MaterialRef)

Source

pub fn queue_add_material_ref(&mut self, entity: Entity)

Source

pub fn queue_remove_material_ref(&mut self, entity: Entity)

Source

pub fn queue_set_material_variants( &mut self, entity: Entity, value: MaterialVariants, )

Source

pub fn queue_add_material_variants(&mut self, entity: Entity)

Source

pub fn queue_remove_material_variants(&mut self, entity: Entity)

Source

pub fn queue_set_morph_weights(&mut self, entity: Entity, value: MorphWeights)

Source

pub fn queue_add_morph_weights(&mut self, entity: Entity)

Source

pub fn queue_remove_morph_weights(&mut self, entity: Entity)

Source

pub fn queue_set_name(&mut self, entity: Entity, value: Name)

Source

pub fn queue_add_name(&mut self, entity: Entity)

Source

pub fn queue_remove_name(&mut self, entity: Entity)

Source

pub fn queue_set_navmesh_agent(&mut self, entity: Entity, value: NavMeshAgent)

Source

pub fn queue_add_navmesh_agent(&mut self, entity: Entity)

Source

pub fn queue_remove_navmesh_agent(&mut self, entity: Entity)

Source

pub fn queue_set_pan_orbit_camera( &mut self, entity: Entity, value: PanOrbitCamera, )

Source

pub fn queue_add_pan_orbit_camera(&mut self, entity: Entity)

Source

pub fn queue_remove_pan_orbit_camera(&mut self, entity: Entity)

Source

pub fn queue_set_parent(&mut self, entity: Entity, value: Parent)

Source

pub fn queue_add_parent(&mut self, entity: Entity)

Source

pub fn queue_remove_parent(&mut self, entity: Entity)

Source

pub fn queue_set_particle_emitter( &mut self, entity: Entity, value: ParticleEmitter, )

Source

pub fn queue_add_particle_emitter(&mut self, entity: Entity)

Source

pub fn queue_remove_particle_emitter(&mut self, entity: Entity)

Source

pub fn queue_set_physics_interpolation( &mut self, entity: Entity, value: PhysicsInterpolation, )

Source

pub fn queue_add_physics_interpolation(&mut self, entity: Entity)

Source

pub fn queue_remove_physics_interpolation(&mut self, entity: Entity)

Source

pub fn queue_set_prefab_instance( &mut self, entity: Entity, value: PrefabInstance, )

Source

pub fn queue_add_prefab_instance(&mut self, entity: Entity)

Source

pub fn queue_remove_prefab_instance(&mut self, entity: Entity)

Source

pub fn queue_set_prefab_source(&mut self, entity: Entity, value: PrefabSource)

Source

pub fn queue_add_prefab_source(&mut self, entity: Entity)

Source

pub fn queue_remove_prefab_source(&mut self, entity: Entity)

Source

pub fn queue_set_render_layer(&mut self, entity: Entity, value: RenderLayer)

Source

pub fn queue_add_render_layer(&mut self, entity: Entity)

Source

pub fn queue_remove_render_layer(&mut self, entity: Entity)

Source

pub fn queue_set_render_mesh(&mut self, entity: Entity, value: RenderMesh)

Source

pub fn queue_add_render_mesh(&mut self, entity: Entity)

Source

pub fn queue_remove_render_mesh(&mut self, entity: Entity)

Source

pub fn queue_set_rigid_body( &mut self, entity: Entity, value: RigidBodyComponent, )

Source

pub fn queue_add_rigid_body(&mut self, entity: Entity)

Source

pub fn queue_remove_rigid_body(&mut self, entity: Entity)

Source

pub fn queue_set_rotation(&mut self, entity: Entity, value: Rotation)

Source

pub fn queue_add_rotation(&mut self, entity: Entity)

Source

pub fn queue_remove_rotation(&mut self, entity: Entity)

Source

pub fn queue_set_skin(&mut self, entity: Entity, value: Skin)

Source

pub fn queue_add_skin(&mut self, entity: Entity)

Source

pub fn queue_remove_skin(&mut self, entity: Entity)

Source

pub fn queue_set_text_character_background_colors( &mut self, entity: Entity, value: TextCharacterBackgroundColors, )

Source

pub fn queue_add_text_character_background_colors(&mut self, entity: Entity)

Source

pub fn queue_remove_text_character_background_colors(&mut self, entity: Entity)

Source

pub fn queue_set_text_character_colors( &mut self, entity: Entity, value: TextCharacterColors, )

Source

pub fn queue_add_text_character_colors(&mut self, entity: Entity)

Source

pub fn queue_remove_text_character_colors(&mut self, entity: Entity)

Source

pub fn queue_set_text(&mut self, entity: Entity, value: Text)

Source

pub fn queue_add_text(&mut self, entity: Entity)

Source

pub fn queue_remove_text(&mut self, entity: Entity)

Source

pub fn queue_set_third_person_camera( &mut self, entity: Entity, value: ThirdPersonCamera, )

Source

pub fn queue_add_third_person_camera(&mut self, entity: Entity)

Source

pub fn queue_remove_third_person_camera(&mut self, entity: Entity)

Source

pub fn queue_set_viewport_shading( &mut self, entity: Entity, value: ViewportShading, )

Source

pub fn queue_add_viewport_shading(&mut self, entity: Entity)

Source

pub fn queue_remove_viewport_shading(&mut self, entity: Entity)

Source

pub fn queue_set_viewport_update_mode( &mut self, entity: Entity, value: ViewportUpdateMode, )

Source

pub fn queue_add_viewport_update_mode(&mut self, entity: Entity)

Source

pub fn queue_remove_viewport_update_mode(&mut self, entity: Entity)

Source

pub fn queue_set_visibility(&mut self, entity: Entity, value: Visibility)

Source

pub fn queue_add_visibility(&mut self, entity: Entity)

Source

pub fn queue_remove_visibility(&mut self, entity: Entity)

Source

pub fn queue_set_ui_breadcrumb( &mut self, entity: Entity, value: UiBreadcrumbData, )

Source

pub fn queue_add_ui_breadcrumb(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_breadcrumb(&mut self, entity: Entity)

Source

pub fn queue_set_ui_button(&mut self, entity: Entity, value: UiButtonData)

Source

pub fn queue_add_ui_button(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_button(&mut self, entity: Entity)

Source

pub fn queue_set_ui_canvas(&mut self, entity: Entity, value: UiCanvasData)

Source

pub fn queue_add_ui_canvas(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_canvas(&mut self, entity: Entity)

Source

pub fn queue_set_ui_checkbox(&mut self, entity: Entity, value: UiCheckboxData)

Source

pub fn queue_add_ui_checkbox(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_checkbox(&mut self, entity: Entity)

Source

pub fn queue_set_ui_collapsing_header( &mut self, entity: Entity, value: UiCollapsingHeaderData, )

Source

pub fn queue_add_ui_collapsing_header(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_collapsing_header(&mut self, entity: Entity)

Source

pub fn queue_set_ui_color_picker( &mut self, entity: Entity, value: UiColorPickerData, )

Source

pub fn queue_add_ui_color_picker(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_color_picker(&mut self, entity: Entity)

Source

pub fn queue_set_ui_color_wheel( &mut self, entity: Entity, value: UiColorWheelData, )

Source

pub fn queue_add_ui_color_wheel(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_color_wheel(&mut self, entity: Entity)

Source

pub fn queue_set_ui_command_palette( &mut self, entity: Entity, value: UiCommandPaletteData, )

Source

pub fn queue_add_ui_command_palette(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_command_palette(&mut self, entity: Entity)

Source

pub fn queue_set_ui_context_menu( &mut self, entity: Entity, value: UiContextMenuData, )

Source

pub fn queue_add_ui_context_menu(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_context_menu(&mut self, entity: Entity)

Source

pub fn queue_set_ui_data_grid(&mut self, entity: Entity, value: UiDataGridData)

Source

pub fn queue_add_ui_data_grid(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_data_grid(&mut self, entity: Entity)

Source

pub fn queue_set_ui_date_picker( &mut self, entity: Entity, value: UiDatePickerData, )

Source

pub fn queue_add_ui_date_picker(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_date_picker(&mut self, entity: Entity)

Source

pub fn queue_set_ui_drag_source(&mut self, entity: Entity, value: UiDragSource)

Source

pub fn queue_add_ui_drag_source(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_drag_source(&mut self, entity: Entity)

Source

pub fn queue_set_ui_drag_value( &mut self, entity: Entity, value: UiDragValueData, )

Source

pub fn queue_add_ui_drag_value(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_drag_value(&mut self, entity: Entity)

Source

pub fn queue_set_ui_drop_target(&mut self, entity: Entity, value: UiDropTarget)

Source

pub fn queue_add_ui_drop_target(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_drop_target(&mut self, entity: Entity)

Source

pub fn queue_set_ui_dropdown(&mut self, entity: Entity, value: UiDropdownData)

Source

pub fn queue_add_ui_dropdown(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_dropdown(&mut self, entity: Entity)

Source

pub fn queue_set_ui_layout_node(&mut self, entity: Entity, value: UiLayoutNode)

Source

pub fn queue_add_ui_layout_node(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_layout_node(&mut self, entity: Entity)

Source

pub fn queue_set_ui_layout_root(&mut self, entity: Entity, value: UiLayoutRoot)

Source

pub fn queue_add_ui_layout_root(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_layout_root(&mut self, entity: Entity)

Source

pub fn queue_set_ui_menu(&mut self, entity: Entity, value: UiMenuData)

Source

pub fn queue_add_ui_menu(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_menu(&mut self, entity: Entity)

Source

pub fn queue_set_ui_modal_dialog( &mut self, entity: Entity, value: UiModalDialogData, )

Source

pub fn queue_add_ui_modal_dialog(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_modal_dialog(&mut self, entity: Entity)

Source

pub fn queue_set_ui_multi_select( &mut self, entity: Entity, value: UiMultiSelectData, )

Source

pub fn queue_add_ui_multi_select(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_multi_select(&mut self, entity: Entity)

Source

pub fn queue_set_ui_node_blended_transform( &mut self, entity: Entity, value: UiNodeBlendedTransform, )

Source

pub fn queue_add_ui_node_blended_transform(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_node_blended_transform(&mut self, entity: Entity)

Source

pub fn queue_set_ui_node_color(&mut self, entity: Entity, value: UiNodeColor)

Source

pub fn queue_add_ui_node_color(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_node_color(&mut self, entity: Entity)

Source

pub fn queue_set_ui_node_content( &mut self, entity: Entity, value: UiNodeContent, )

Source

pub fn queue_add_ui_node_content(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_node_content(&mut self, entity: Entity)

Source

pub fn queue_set_ui_node_effect(&mut self, entity: Entity, value: UiNodeEffect)

Source

pub fn queue_add_ui_node_effect(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_node_effect(&mut self, entity: Entity)

Source

pub fn queue_set_ui_node_interaction( &mut self, entity: Entity, value: UiNodeInteraction, )

Source

pub fn queue_add_ui_node_interaction(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_node_interaction(&mut self, entity: Entity)

Source

pub fn queue_set_ui_node_shadow_states( &mut self, entity: Entity, value: UiNodeShadowStates, )

Source

pub fn queue_add_ui_node_shadow_states(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_node_shadow_states(&mut self, entity: Entity)

Source

pub fn queue_set_ui_node_shadow(&mut self, entity: Entity, value: UiNodeShadow)

Source

pub fn queue_add_ui_node_shadow(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_node_shadow(&mut self, entity: Entity)

Source

pub fn queue_set_ui_node_transform_states( &mut self, entity: Entity, value: UiNodeTransformStates, )

Source

pub fn queue_add_ui_node_transform_states(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_node_transform_states(&mut self, entity: Entity)

Source

pub fn queue_set_ui_panel(&mut self, entity: Entity, value: UiPanelData)

Source

pub fn queue_add_ui_panel(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_panel(&mut self, entity: Entity)

Source

pub fn queue_set_ui_progress_bar( &mut self, entity: Entity, value: UiProgressBarData, )

Source

pub fn queue_add_ui_progress_bar(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_progress_bar(&mut self, entity: Entity)

Source

pub fn queue_set_ui_property_grid( &mut self, entity: Entity, value: UiPropertyGridData, )

Source

pub fn queue_add_ui_property_grid(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_property_grid(&mut self, entity: Entity)

Source

pub fn queue_set_ui_radio(&mut self, entity: Entity, value: UiRadioData)

Source

pub fn queue_add_ui_radio(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_radio(&mut self, entity: Entity)

Source

pub fn queue_set_ui_range_slider( &mut self, entity: Entity, value: UiRangeSliderData, )

Source

pub fn queue_add_ui_range_slider(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_range_slider(&mut self, entity: Entity)

Source

pub fn queue_set_ui_rich_text_editor( &mut self, entity: Entity, value: UiRichTextEditorData, )

Source

pub fn queue_add_ui_rich_text_editor(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_rich_text_editor(&mut self, entity: Entity)

Source

pub fn queue_set_ui_rich_text(&mut self, entity: Entity, value: UiRichTextData)

Source

pub fn queue_add_ui_rich_text(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_rich_text(&mut self, entity: Entity)

Source

pub fn queue_set_ui_scroll_area( &mut self, entity: Entity, value: UiScrollAreaData, )

Source

pub fn queue_add_ui_scroll_area(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_scroll_area(&mut self, entity: Entity)

Source

pub fn queue_set_ui_selectable_label( &mut self, entity: Entity, value: UiSelectableLabelData, )

Source

pub fn queue_add_ui_selectable_label(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_selectable_label(&mut self, entity: Entity)

Source

pub fn queue_set_ui_slider(&mut self, entity: Entity, value: UiSliderData)

Source

pub fn queue_add_ui_slider(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_slider(&mut self, entity: Entity)

Source

pub fn queue_set_ui_spinner(&mut self, entity: Entity, value: UiSpinnerData)

Source

pub fn queue_add_ui_spinner(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_spinner(&mut self, entity: Entity)

Source

pub fn queue_set_ui_splitter(&mut self, entity: Entity, value: UiSplitterData)

Source

pub fn queue_add_ui_splitter(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_splitter(&mut self, entity: Entity)

Source

pub fn queue_set_ui_state_weights( &mut self, entity: Entity, value: UiStateWeights, )

Source

pub fn queue_add_ui_state_weights(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_state_weights(&mut self, entity: Entity)

Source

pub fn queue_set_ui_tab_bar(&mut self, entity: Entity, value: UiTabBarData)

Source

pub fn queue_add_ui_tab_bar(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_tab_bar(&mut self, entity: Entity)

Source

pub fn queue_set_ui_text_area(&mut self, entity: Entity, value: UiTextAreaData)

Source

pub fn queue_add_ui_text_area(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_text_area(&mut self, entity: Entity)

Source

pub fn queue_set_ui_text_input( &mut self, entity: Entity, value: UiTextInputData, )

Source

pub fn queue_add_ui_text_input(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_text_input(&mut self, entity: Entity)

Source

pub fn queue_set_ui_theme_binding( &mut self, entity: Entity, value: UiThemeBinding, )

Source

pub fn queue_add_ui_theme_binding(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_theme_binding(&mut self, entity: Entity)

Source

pub fn queue_set_ui_tile_container( &mut self, entity: Entity, value: UiTileContainerData, )

Source

pub fn queue_add_ui_tile_container(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_tile_container(&mut self, entity: Entity)

Source

pub fn queue_set_ui_toggle(&mut self, entity: Entity, value: UiToggleData)

Source

pub fn queue_add_ui_toggle(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_toggle(&mut self, entity: Entity)

Source

pub fn queue_set_ui_tree_node(&mut self, entity: Entity, value: UiTreeNodeData)

Source

pub fn queue_add_ui_tree_node(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_tree_node(&mut self, entity: Entity)

Source

pub fn queue_set_ui_tree_view(&mut self, entity: Entity, value: UiTreeViewData)

Source

pub fn queue_add_ui_tree_view(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_tree_view(&mut self, entity: Entity)

Source

pub fn queue_set_ui_virtual_list( &mut self, entity: Entity, value: UiVirtualListData, )

Source

pub fn queue_add_ui_virtual_list(&mut self, entity: Entity)

Source

pub fn queue_remove_ui_virtual_list(&mut self, entity: Entity)

Source

pub fn apply_commands(&mut self)

Source

pub fn command_count(&self) -> usize

Source

pub fn clear_commands(&mut self)

Trait Implementations§

Source§

impl Default for World

Source§

fn default() -> World

Returns the “default value” for a type. Read more

Auto Trait Implementations§

§

impl !Freeze for World

§

impl !RefUnwindSafe for World

§

impl !Send for World

§

impl !Sync for World

§

impl !UnwindSafe for World

§

impl Unpin for World

§

impl UnsafeUnpin for World

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

Source§

fn into_sample(self) -> T

Source§

impl<T> NoneValue for T
where T: Default,

Source§

type NoneType = T

Source§

fn null_value() -> T

The none-equivalent value.
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more