pub struct NiTextureTransformController {
pub base: NiFloatInterpController,
pub shader_map: bool,
pub texture_slot: u32,
pub operation: u32,
}Fields§
§base: NiFloatInterpController§shader_map: bool§texture_slot: u32§operation: u32Implementations§
Trait Implementations§
Source§impl BinRead for NiTextureTransformController
impl BinRead for NiTextureTransformController
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
Source§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
big-endian byte order. Read moreSource§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
little-endian byte order. Read moreSource§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T from the reader assuming native-endian byte order. Read moreSource§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self from the reader, assuming big-endian byte order, using the
given arguments. Read moreSource§impl Debug for NiTextureTransformController
impl Debug for NiTextureTransformController
Source§impl PartialEq for NiTextureTransformController
impl PartialEq for NiTextureTransformController
Source§fn eq(&self, other: &NiTextureTransformController) -> bool
fn eq(&self, other: &NiTextureTransformController) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for NiTextureTransformController
Auto Trait Implementations§
impl Freeze for NiTextureTransformController
impl RefUnwindSafe for NiTextureTransformController
impl Send for NiTextureTransformController
impl Sync for NiTextureTransformController
impl Unpin for NiTextureTransformController
impl UnwindSafe for NiTextureTransformController
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more