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WindowState

Struct WindowState 

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pub struct WindowState { /* private fields */ }
Expand description

State for an nice-plug-iced editor window.

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impl WindowState

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pub fn from_logical_size(width: u32, height: u32) -> Arc<WindowState>

Initialize the GUI’s state. This value can be passed to create_iced_editor(). The window size is in logical pixels, so before it is multiplied by the DPI scaling factor.

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pub fn logical_size(&self) -> (u32, u32)

Returns a (width, height) pair for the current size of the GUI in logical pixels.

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pub fn is_open(&self) -> bool

Whether the GUI is currently visible.

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pub fn set_requested_logical_size(&self, new_size: (u32, u32))

Set the new size that will be used to resize the window if the host allows.

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impl Debug for WindowState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for WindowState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<'a> PersistentField<'a, WindowState> for Arc<WindowState>

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fn set(&self, new_value: WindowState)

Update the stored T value using interior mutability.
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fn map<F, R>(&self, f: F) -> R
where F: Fn(&WindowState) -> R,

Get a reference to the stored T value, and apply a function to it. This is used to serialize the T value.
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impl Serialize for WindowState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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