pub struct GameScore {
pub id: i64,
pub game_type: GameType,
pub game_state: GameState,
pub away_team: ScheduleTeam,
pub home_team: ScheduleTeam,
}Expand description
Individual game score
Fields§
§id: i64§game_type: GameType§game_state: GameState§away_team: ScheduleTeam§home_team: ScheduleTeamTrait Implementations§
Source§impl<'de> Deserialize<'de> for GameScore
impl<'de> Deserialize<'de> for GameScore
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for GameScore
Auto Trait Implementations§
impl Freeze for GameScore
impl RefUnwindSafe for GameScore
impl Send for GameScore
impl Sync for GameScore
impl Unpin for GameScore
impl UnwindSafe for GameScore
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
Source§impl<T> ToStringFallible for Twhere
T: Display,
impl<T> ToStringFallible for Twhere
T: Display,
Source§fn try_to_string(&self) -> Result<String, TryReserveError>
fn try_to_string(&self) -> Result<String, TryReserveError>
ToString::to_string, but without panic on OOM.