Struct CachedTactClient

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pub struct CachedTactClient { /* private fields */ }
Expand description

A caching wrapper around TactClient

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impl CachedTactClient

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pub async fn new(region: Region, protocol: ProtocolVersion) -> Result<Self>

Create a new cached TACT client

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pub async fn with_cache_dir( region: Region, protocol: ProtocolVersion, cache_dir: PathBuf, ) -> Result<Self>

Create a new cached client with custom cache directory

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pub async fn with_client(client: HttpClient) -> Result<Self>

Create from an existing HTTP client

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pub fn set_caching_enabled(&mut self, enabled: bool)

Enable or disable caching

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pub async fn get_versions(&self, product: &str) -> Result<Response>

Get versions with caching

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pub async fn get_versions_parsed( &self, product: &str, ) -> Result<Vec<VersionEntry>>

Get versions with parsed response and caching

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pub async fn get_cdns(&self, product: &str) -> Result<Response>

Get CDN configuration with caching

Important: This returns CDN server configuration from the TACT /cdns endpoint, NOT actual CDN content. The TACT protocol has three metadata endpoints:

  • /versions - game version information
  • /cdns - CDN server configuration (which CDN servers to use)
  • /bgdl - background download configuration

For actual CDN content caching, use the ngdp-cdn crate with its own caching layer.

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pub async fn get_cdns_parsed(&self, product: &str) -> Result<Vec<CdnEntry>>

Get CDN configuration with parsed response and caching

Important: This returns CDN server configuration, NOT actual CDN content. See get_cdns() documentation for details.

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pub async fn get_bgdl(&self, product: &str) -> Result<Response>

Get BGDL with caching

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pub async fn get_bgdl_parsed(&self, product: &str) -> Result<Vec<BgdlEntry>>

Get BGDL with parsed response and caching

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pub async fn get(&self, path: &str) -> Result<Response>

Get raw response from any path with caching

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pub async fn download_file( &self, cdn_host: &str, path: &str, hash: &str, ) -> Result<Response>

Download a file from CDN (no caching for binary files)

Note: This method downloads actual game content from CDN servers and does NOT cache the response. CDN content caching should be implemented in a separate layer (e.g., in ngdp-cdn crate) to handle binary data efficiently with proper storage in ~/.cache/ngdp/cdn/ instead of the TACT metadata cache.

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pub fn inner(&self) -> &HttpClient

Get the underlying HTTP client

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pub fn inner_mut(&mut self) -> &mut HttpClient

Get mutable access to the underlying HTTP client

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pub async fn clear_cache(&self) -> Result<()>

Clear all cached responses

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pub async fn clear_expired(&self) -> Result<()>

Clear expired cache entries

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