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ReactorSystem

Struct ReactorSystem 

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pub struct ReactorSystem { /* private fields */ }
Expand description

Lightweight dispatch handle for the reactor system.

Sits at the driver level (same as mio Poll or timer poller). Reads ReactorNotify via pre-resolved ResourceId during dispatch. All reactor storage and registration lives in ReactorNotify (World resource).

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impl ReactorSystem

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pub fn new(world: &World) -> Self

Create a dispatch handle from a built World.

The World must contain ReactorNotify and DeferredRemovals.

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pub fn dispatch(&mut self, world: &mut World) -> bool

Dispatch all woken reactors and process deferred removals.

  1. Polls ReactorNotify for woken reactor tokens (deduped)
  2. Runs each reactor’s step function with pre-resolved Params
  3. Drains DeferredRemovals and removes reactors

Returns true if any reactor ran (for scheduler propagation).

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pub fn reactor_count(&self, world: &World) -> usize

Number of live reactors.

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