pub struct ResourceId(/* private fields */);Expand description
Direct pointer identifying a resource within a World container.
Points to a heap-allocated ResourceCell<T>. Dispatch-time access is
a single deref — no index lookup, no Vec indirection.
Obtained from WorldBuilder::register, WorldBuilder::ensure,
Registry::id, World::id, or their try_ / _default variants.
Trait Implementations§
Source§impl Clone for ResourceId
impl Clone for ResourceId
Source§fn clone(&self) -> ResourceId
fn clone(&self) -> ResourceId
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ResourceId
impl Debug for ResourceId
Source§impl Display for ResourceId
impl Display for ResourceId
Source§impl Hash for ResourceId
impl Hash for ResourceId
Source§impl PartialEq for ResourceId
impl PartialEq for ResourceId
impl Copy for ResourceId
impl Eq for ResourceId
impl Send for ResourceId
impl StructuralPartialEq for ResourceId
Auto Trait Implementations§
impl Freeze for ResourceId
impl RefUnwindSafe for ResourceId
impl !Sync for ResourceId
impl Unpin for ResourceId
impl UnsafeUnpin for ResourceId
impl UnwindSafe for ResourceId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more