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PersistentBuffer

Struct PersistentBuffer 

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pub struct PersistentBuffer { /* private fields */ }
Expand description

Persistent buffer for crash recovery

This buffer continuously stores session context entries. If all other detection methods fail, we can recover from this buffer.

§Buffer Lifecycle

  1. Start buffering when session starts
  2. Continuously append context entries
  3. Periodically flush to disk
  4. Recover after crash
  5. Clear buffer after successful storage

§Example

use nexus_memory_hooks::buffer::PersistentBuffer;
use nexus_memory_hooks::session::SessionContext;

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut buffer = PersistentBuffer::new(None)?;

    // Start buffering for an agent
    buffer.start_buffering("claude-code").await?;

    // Buffer context periodically
    let ctx = SessionContext::new("claude-code");
    buffer.buffer_context("claude-code", ctx, "checkpoint").await?;

    // Recover after crash
    if let Some(data) = buffer.recover_buffer("claude-code").await? {
        println!("Recovered {} entries", data.entries.len());
    }

    // Clear after successful storage
    buffer.clear_buffer("claude-code").await?;

    Ok(())
}

Implementations§

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impl PersistentBuffer

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pub fn new(buffer_dir: Option<PathBuf>) -> Result<Self>

Create a new persistent buffer

§Arguments
  • buffer_dir - Directory for buffer files (default: ~/.local/share/nexus/buffer)
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pub fn with_flush_interval(self, secs: u64) -> Self

Set flush interval

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pub fn with_max_entries(self, max: usize) -> Self

Set max entries before auto-flush

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pub async fn start_buffering(&self, agent_type: &str) -> Result<()>

Start buffering for an agent

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pub async fn buffer_context( &self, agent_type: &str, context: SessionContext, context_type: &str, ) -> Result<()>

Buffer a context entry

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pub async fn flush_to_disk(&self, agent_type: &str) -> Result<()>

Flush buffer to disk

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pub async fn flush_all(&self) -> Result<()>

Flush all buffers to disk

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pub async fn recover_buffer( &self, agent_type: &str, ) -> Result<Option<BufferData>>

Recover buffered context after crash

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pub async fn clear_buffer(&self, agent_type: &str) -> Result<()>

Clear buffer after successful storage

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pub async fn get_buffer_status(&self, agent_type: &str) -> Option<BufferStatus>

Get buffer status

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pub async fn list_buffers(&self) -> Vec<BufferStatus>

List all active buffers

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pub async fn has_buffer(&self, agent_type: &str) -> bool

Check if buffer exists for agent

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