pub trait AgentBehavior: Send + Sync {
// Provided methods
fn on_message<'life0, 'life1, 'async_trait>(
&'life0 self,
_ctx: &'life1 AgentContext,
_msg: InboundMessage,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn on_message_control<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 AgentContext,
msg: InboundMessage,
) -> Pin<Box<dyn Future<Output = Result<AgentTurnControl>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn on_event<'life0, 'life1, 'async_trait>(
&'life0 self,
_ctx: &'life1 AgentContext,
_event: Event,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn on_heartbeat<'life0, 'life1, 'async_trait>(
&'life0 self,
_ctx: &'life1 AgentContext,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
fn decide<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_ctx: &'life1 AgentContext,
_msg: &'life2 InboundMessage,
) -> Pin<Box<dyn Future<Output = Result<String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
}Provided Methods§
fn on_message<'life0, 'life1, 'async_trait>(
&'life0 self,
_ctx: &'life1 AgentContext,
_msg: InboundMessage,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_message_control<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: &'life1 AgentContext,
msg: InboundMessage,
) -> Pin<Box<dyn Future<Output = Result<AgentTurnControl>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_event<'life0, 'life1, 'async_trait>(
&'life0 self,
_ctx: &'life1 AgentContext,
_event: Event,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_heartbeat<'life0, 'life1, 'async_trait>(
&'life0 self,
_ctx: &'life1 AgentContext,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Sourcefn decide<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_ctx: &'life1 AgentContext,
_msg: &'life2 InboundMessage,
) -> Pin<Box<dyn Future<Output = Result<String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn decide<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_ctx: &'life1 AgentContext,
_msg: &'life2 InboundMessage,
) -> Pin<Box<dyn Future<Output = Result<String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Stub for LLM reasoning. Returns empty string by default.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".