pub struct PipelineDescriptor<'a> { /* private fields */ }
Implementations§
Source§impl<'a> PipelineDescriptor<'a>
impl<'a> PipelineDescriptor<'a>
pub const fn empty() -> Self
pub const fn input_descriptor( self, input_descriptor: &'a PipelineVertexInputDescriptor<'_>, ) -> Self
pub const fn width(self, width: u32) -> Self
pub const fn height(self, height: u32) -> Self
pub const fn shader_stages( self, shader_stages: &'a [ShaderStageDescriptor<'_>], ) -> Self
Auto Trait Implementations§
impl<'a> Freeze for PipelineDescriptor<'a>
impl<'a> RefUnwindSafe for PipelineDescriptor<'a>
impl<'a> Send for PipelineDescriptor<'a>
impl<'a> Sync for PipelineDescriptor<'a>
impl<'a> Unpin for PipelineDescriptor<'a>
impl<'a> UnwindSafe for PipelineDescriptor<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more