pub trait NodeDistance {
// Required methods
fn preprocess(&mut self);
fn distance(&mut self, u: u64, v: u64) -> f64;
fn get_edge_scores(&self) -> ValueIter ⓘ;
}pub trait NodeDistance {
// Required methods
fn preprocess(&mut self);
fn distance(&mut self, u: u64, v: u64) -> f64;
fn get_edge_scores(&self) -> ValueIter ⓘ;
}