pub struct ValidationResult {
pub valid: bool,
pub errors: Vec<String>,
pub warnings: Vec<String>,
}Expand description
Validation result with error details.
Uses a builder pattern: start with ValidationResult::ok(), then chain
with_error() and
with_warning() calls.
§Example
use netspeed_cli::config::ValidationResult;
// Start valid, then add issues via builder chaining
let result = ValidationResult::ok()
.with_warning("deprecated option")
.with_error("invalid profile");
assert!(!result.valid); // errors flip valid to false
assert_eq!(result.errors.len(), 1);
assert_eq!(result.warnings.len(), 1);Fields§
§valid: boolWhether validation passed (no errors). Warnings do not affect this.
errors: Vec<String>Error messages (any error sets valid to false).
warnings: Vec<String>Warning messages (do not affect valid).
Implementations§
Source§impl ValidationResult
impl ValidationResult
Sourcepub fn ok() -> Self
pub fn ok() -> Self
Create a successful validation result.
§Example
use netspeed_cli::config::ValidationResult;
let result = ValidationResult::ok();
assert!(result.valid);
assert!(result.errors.is_empty());
assert!(result.warnings.is_empty());Sourcepub fn with_warning(self, warning: impl Into<String>) -> Self
pub fn with_warning(self, warning: impl Into<String>) -> Self
Add a warning to the result.
Warnings do not change valid —
the result remains passable even with warnings.
§Example
use netspeed_cli::config::ValidationResult;
// Warnings preserve valid=true
let result = ValidationResult::ok().with_warning("'simple' is deprecated");
assert!(result.valid);
assert_eq!(result.warnings.len(), 1);
assert!(result.warnings[0].contains("deprecated"));
// Multiple warnings can be chained
let result = ValidationResult::ok()
.with_warning("first warning")
.with_warning("second warning");
assert!(result.valid);
assert_eq!(result.warnings.len(), 2);Sourcepub fn error(msg: impl Into<String>) -> Self
pub fn error(msg: impl Into<String>) -> Self
Create a validation failure.
§Example
use netspeed_cli::config::ValidationResult;
let result = ValidationResult::error("invalid profile 'foo'");
assert!(!result.valid);
assert_eq!(result.errors.len(), 1);
assert!(result.errors[0].contains("foo"));
assert!(result.warnings.is_empty());Sourcepub fn with_error(self, error: impl Into<String>) -> Self
pub fn with_error(self, error: impl Into<String>) -> Self
Add an error to the result.
Unlike with_warning(), this flips
valid to false.
§Example
use netspeed_cli::config::ValidationResult;
// Adding an error flips valid to false
let result = ValidationResult::ok().with_error("bad theme");
assert!(!result.valid);
assert_eq!(result.errors.len(), 1);
// Multiple errors accumulate
let result = ValidationResult::error("first error")
.with_error("second error");
assert!(!result.valid);
assert_eq!(result.errors.len(), 2);
// Errors and warnings can be mixed — errors always flip valid
let result = ValidationResult::ok()
.with_warning("just a heads-up")
.with_error("actual problem");
assert!(!result.valid);
assert_eq!(result.warnings.len(), 1);
assert_eq!(result.errors.len(), 1);Sourcepub fn merge(self, other: ValidationResult) -> Self
pub fn merge(self, other: ValidationResult) -> Self
Merge another validation result into this one.
Combines both error and warning lists. If the other result is invalid, this result also becomes invalid.
§Example
use netspeed_cli::config::ValidationResult;
// Merging two valid results stays valid
let a = ValidationResult::ok().with_warning("warn-a");
let b = ValidationResult::ok().with_warning("warn-b");
let merged = a.merge(b);
assert!(merged.valid);
assert_eq!(merged.warnings.len(), 2);
// Merging an invalid result makes the whole thing invalid
let a = ValidationResult::ok();
let b = ValidationResult::error("bad profile");
let merged = a.merge(b);
assert!(!merged.valid);
assert_eq!(merged.errors.len(), 1);
// Both errors and warnings are accumulated
let a = ValidationResult::error("error-a").with_warning("warn-a");
let b = ValidationResult::error("error-b").with_warning("warn-b");
let merged = a.merge(b);
assert!(!merged.valid);
assert_eq!(merged.errors.len(), 2);
assert_eq!(merged.warnings.len(), 2);Trait Implementations§
Source§impl Clone for ValidationResult
impl Clone for ValidationResult
Source§fn clone(&self) -> ValidationResult
fn clone(&self) -> ValidationResult
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ValidationResult
impl RefUnwindSafe for ValidationResult
impl Send for ValidationResult
impl Sync for ValidationResult
impl Unpin for ValidationResult
impl UnsafeUnpin for ValidationResult
impl UnwindSafe for ValidationResult
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Change the foreground color to bright magenta
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Change the foreground color to bright white
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Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
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Make the text dim
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Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.